| action typedef | claw::ai::game::min_max< State > | |
| operator()(int depth, const state ¤t_state, bool computer_turn) const | claw::ai::game::min_max< State > | [inline] |
| score typedef | claw::ai::game::min_max< State > | |
| state typedef | claw::ai::game::min_max< State > |
1.5.5