Type
Sound
Can load the following formats: WAVE, OGG, AIFF, RIFF and VOC. Sound is fully expanded into memory when the game loads. This means that if you load a 5MB compressed .ogg file as a sound, it would consume ~50MB RAM when fully decompressed. Consider using Music in such cases.

Note that the Sound object does not contain funcs to play itself back; love.audio.play must be used for this.
Functions
setVolume( volume ) Sets the volume the sound should be played at.
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