Note that setting the position directly is not a great way to move Bodies. This function
should only be used for initial placement of Bodies, or when stuff needs to "warp" from one
place to another. When you want Bodies to move, and not warp, use Body:applyImpulse
or Body:setVelocity.
Also note that it is very possible to move Bodies into a collision state with
another Body. This does not have catastrophic consequences, but a number of simulation cycles will
be required to move the Bodies out of the collison state.
Modules
love.graphics
love.audio
love.physics
love.mouse
love.keyboard
love.joystick
love.filesystem
love.timer
love.system