Function
Body:setBullet( bullet )
Normal Bodies will be able to pass through other Bodies if they move at sufficient speed, unless they are treated as bullets. When a Body is treated as a bullet, continuous collision detection is performed, which means that even collision between frames are detected.

The drawback of using this method is additional (and significant) computational complexity. Only set Bodies as bullets if you expect them to move really fast.
Synopsis
Body:setBullet( bullet )
Arguments
bullet True for bullet, false for normal.
Returns
(Nothing)
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