Normal Bodies will be able to pass through other Bodies if they move at sufficient speed, unless they
are treated as bullets. When a Body is treated as a bullet, continuous collision detection is performed,
which means that even collision between frames are detected.
The drawback of using this method is additional (and significant) computational complexity. Only set
Bodies as bullets if you expect them to move really fast.
Modules
love.graphics
love.audio
love.physics
love.mouse
love.keyboard
love.joystick
love.filesystem
love.timer
love.system