Object which provide a grouping of shaders and parameter settings that control what a geometry will appear to be made of.

| Name | Description |
|---|---|
| name | Object name [string] |
| surface_shader | Surface shader [object] |
| displacement_shader | Displacement shader [object] |
| atmosphere_shader | Atmosphere shader [object] |
| interior_shader | Interior shader [object] |
| exterior_shader | Exterior shader [object] |
| truedisplacement | Enable true displacement during rendering (BMRT specific) [boolean] |
| truedisplacementbounds | Displacement bounds [number] |
| matte | Render geometry as a matte [boolean] |
| camerarays | Render camera rays (BMRT specific) [boolean] |
| reflectionrays | Render reflection rays (BMRT specific) [boolean] |
| color | Color [object] |
| opacity | Opacity [object] |