#include <globjects/include/globjects/UniformBlock.h>
§ UniformBlock() [1/2]
| globjects::UniformBlock::UniformBlock |
( |
| ) |
|
§ UniformBlock() [2/2]
§ identity()
§ setBinding()
| void globjects::UniformBlock::setBinding |
( |
gl::GLuint |
bindingIndex | ) |
|
§ getActive() [1/3]
| void globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
|
|
gl::GLint * |
params |
|
) |
| const |
§ getActive() [2/3]
| gl::GLint globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname | ) |
const |
§ getActive() [3/3]
| std::vector<gl::GLint> globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
|
|
gl::GLint |
paramCount |
|
) |
| const |
§ getActiveUniformIndices()
| std::vector<gl::GLint> globjects::UniformBlock::getActiveUniformIndices |
( |
| ) |
const |
§ getName()
| std::string globjects::UniformBlock::getName |
( |
| ) |
const |
§ blockIndex()
| gl::GLuint globjects::UniformBlock::blockIndex |
( |
| ) |
const |
|
protected |
§ updateBinding()
| void globjects::UniformBlock::updateBinding |
( |
| ) |
const |
|
protected |
§ Program
§ m_program
| const Program* globjects::UniformBlock::m_program |
|
protected |
§ m_identity
§ m_bindingIndex
| gl::GLuint globjects::UniformBlock::m_bindingIndex |
|
protected |
The documentation for this class was generated from the following file: