| Wait | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |
| WheelDown | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Window |
| WheelUp | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Window |
| Where | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| Where' | Graphics.UI.GLUT, Graphics.UI.GLUT.GameMode |
| Width | Graphics.UI.GLUT, Graphics.UI.GLUT.GameMode |
| Win32PFD | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| Window |
| 1 (Type/Class) | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |
| 2 (Data Constructor) | Graphics.UI.GLUT.Window |
| WindowEntered | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Window |
| WindowLeft | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Window |
| WindowPosition |
| 1 (Type/Class) | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| 2 (Data Constructor) | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| WindowSize |
| 1 (Type/Class) | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| 2 (Data Constructor) | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| Wireframe | Graphics.UI.GLUT, Graphics.UI.GLUT.Objects |
| With | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| warpPointer | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |