| Icosahedron | Graphics.UI.GLUT, Graphics.UI.GLUT.Objects |
| IdleCallback | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Global |
| InUse | Graphics.UI.GLUT, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT.Callbacks.Global |
| Index | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| Index' | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| Info | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |
| Inherit | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |
| IsAtLeast | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsEqualTo | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsGreaterThan | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsLessThan | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsNotEqualTo | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsNotGreaterThan | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| IsNotLessThan | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| iconifyWindow | Graphics.UI.GLUT, Graphics.UI.GLUT.Window |
| init | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| initArgs | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| initDisplay | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| initDisplayMode | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| initGameMode | Graphics.UI.GLUT, Graphics.UI.GLUT.GameMode |
| initWindowPosition | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| initWindowSize | Graphics.UI.GLUT, Graphics.UI.GLUT.Initialization |
| isDisplayModePossible | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isDoubleBuffered | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isGameModeActive | Graphics.UI.GLUT, Graphics.UI.GLUT.GameMode |
| isNormalDamaged | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isOverlayDamaged | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isOverlayEstablished | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isOverlayPossible | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isRGBA | Graphics.UI.GLUT, Graphics.UI.GLUT.State |
| isStereo | Graphics.UI.GLUT, Graphics.UI.GLUT.State |