Mesh¶
The MESH entity (DXF Reference) is a 3D mesh similar to the Polyface entity.
All vertices in WCS as (x, y, z) tuples
Changed in version 0.8.9: Mesh stores vertices, edges, faces and creases as packed data.
Subclass of |
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DXF type |
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Factory function |
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Inherited DXF attributes |
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Required DXF version |
DXF R2000 ( |
See also
Tutorial for Mesh and helper classes: MeshBuilder, MeshVertexMerger
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class
ezdxf.entities.Mesh¶ -
dxf.version¶
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dxf.blend_crease¶ 0= off,1= on
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dxf.subdivision_levels¶ 0for no smoothing else integer greater than0.
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vertices¶ Vertices as list like
VertexArray. (read/write)
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creases¶ Creases as
array.array. (read/write)
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edit_data() → ezdxf.entities.mesh.MeshData¶ Context manager various mesh data, returns
MeshData.Despite that vertices, edge and faces since ezdxf v0.8.9 are accessible as packed data types, the usage of
MeshDataby context manageredit_data()is still recommended.
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MeshData¶
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class
ezdxf.entities.MeshData¶ -
vertices¶ A standard Python list with (x, y, z) tuples (read/write)
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faces¶ A standard Python list with (v1, v2, v3,…) tuples (read/write)
Each face consist of a list of vertex indices (= index in
vertices).
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edges¶ A standard Python list with (v1, v2) tuples (read/write)
Each edge consist of exact two vertex indices (= index in
vertices).
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edge_crease_values¶ A standard Python list of float values, one value for each edge. (read/write)
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add_face(vertices: Iterable[Sequence[float]]) → Sequence[int]¶ Add a face by coordinates, vertices is a list of
(x, y, z)tuples.
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add_edge(vertices: Sequence[Sequence[float]]) → Sequence[int]¶ Add an edge by coordinates, vertices is a list of two
(x, y, z)tuples.
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optimize(precision: int = 6)¶ Try to reduce vertex count by merging near vertices. precision defines the decimal places for coordinate be equal to merge two vertices.
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