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ESyS-Particle
4.0.1
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Class representing the corner of a polygon. More...
#include <Corner.h>
Public Member Functions | |
| Corner (const Vec3 &, int, int) | |
| void | addEdge (Edge *) |
| void | addTriangle (Triangle *) |
| double | sep (const Vec3 &) const |
| bool | isValidContact (const Vec3 &) const |
| Vec3 | getDirectionFromPoint (const Vec3 &) const |
| void | move (const Vec3 &) |
| Vec3 | getPos () const |
| void | setPos (const Vec3 &p) |
| void | applyForce (const Vec3 &f) |
| int | getID () const |
| int | getTag () const |
| double | getDistMoved () |
| void | resetOldPos () |
Class representing the corner of a polygon.
| Corner::Corner | ( | const Vec3 & | pos, |
| int | id, | ||
| int | tag | ||
| ) |
constructor
| pos | the position of the corner |
| id | the node id |
| tag | the node tag |
| void Corner::addEdge | ( | Edge * | edge | ) |
add Edge to corner
| edge | a pointer to the edge |
| void Corner::addTriangle | ( | Triangle * | triangle | ) |
| Vec3 Corner::getDirectionFromPoint | ( | const Vec3 & | p | ) | const |
get the unit direction vector between a point and the corner
| p | the point |
Referenced by ECornerInteraction::calcForces().

| bool Corner::isValidContact | ( | const Vec3 & | p | ) | const |
check if the contact between a particle at a point and the corner is valid or if there is a contact between the particle and any of the adjacent edges or triangles
| p | the center of the particle |
Referenced by ECornerInteraction::calcForces().

| void Corner::move | ( | const Vec3 & | d | ) |
move the corner
| d | the displacement |
| double Corner::sep | ( | const Vec3 & | p | ) | const |
get distance between corner and point
| p | the point |
Referenced by ECornerInteraction::calcForces().

1.7.6.1