Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. More...
Public Types | |
| enum | { Dim } |
| typedef Matrix< Scalar, 3, 3 > | Matrix3 |
| typedef Quaternion< Scalar > | QuaternionType |
| typedef _Scalar | Scalar |
| typedef Matrix< Scalar, 3, 1 > | Vector3 |
Public Member Functions | |
| Scalar | angle () const |
| Scalar & | angle () |
| AngleAxis () | |
| template<typename Derived > | |
| AngleAxis (const MatrixBase< Derived > &m) | |
| template<typename OtherScalarType > | |
| AngleAxis (const AngleAxis< OtherScalarType > &other) | |
| template<typename Derived > | |
| AngleAxis (Scalar angle, const MatrixBase< Derived > &axis) | |
| AngleAxis (const QuaternionType &q) | |
| Vector3 & | axis () |
| const Vector3 & | axis () const |
| template<typename NewScalarType > | |
| ei_cast_return_type< AngleAxis, AngleAxis< NewScalarType > >::type | cast () const |
| template<typename Derived > | |
| AngleAxis & | fromRotationMatrix (const MatrixBase< Derived > &m) |
| AngleAxis | inverse () const |
| bool | isApprox (const AngleAxis &other, typename NumTraits< Scalar >::Real prec=precision< Scalar >()) const |
| QuaternionType | operator* (const AngleAxis &other) const |
| Vector3 | operator* (const Vector3 &other) const |
| Matrix3 | operator* (const Matrix3 &other) const |
| QuaternionType | operator* (const QuaternionType &other) const |
| AngleAxis & | operator= (const QuaternionType &q) |
| template<typename Derived > | |
| AngleAxis & | operator= (const MatrixBase< Derived > &m) |
| Matrix3 | toRotationMatrix (void) const |
Protected Attributes | |
| Scalar | m_angle |
| Vector3 | m_axis |
Friends | |
| QuaternionType | operator* (const QuaternionType &a, const AngleAxis &b) |
| Matrix3 | operator* (const Matrix3 &a, const AngleAxis &b) |
Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.
This is defined in the Geometry module.
#include <Eigen/Geometry>
| _Scalar | the scalar type, i.e., the type of the coefficients. |
The following two typedefs are provided for convenience:
AngleAxisf for float AngleAxisd for double Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:
Matrix3f m; m = AngleAxisf(0.25*M_PI, Vector3f::UnitX()) * AngleAxisf(0.5*M_PI, Vector3f::UnitY()) * AngleAxisf(0.33*M_PI, Vector3f::UnitZ()); cout << m << endl << "is unitary: " << m.isUnitary() << endl;
Output:
1.19e-07 0 1 0.969 -0.249 0 0.249 0.969 1.19e-07 is unitary: 1
| typedef _Scalar Scalar |
the scalar type of the coefficients
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| AngleAxis | ( | ) | [inline] |
Default constructor without initialization.
| AngleAxis | ( | Scalar | angle, | |
| const MatrixBase< Derived > & | axis | |||
| ) | [inline] |
Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.
| AngleAxis | ( | const QuaternionType & | q | ) | [inline] |
Constructs and initialize the angle-axis rotation from a quaternion q.
| AngleAxis | ( | const MatrixBase< Derived > & | m | ) | [inline, explicit] |
Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.
Copy constructor with scalar type conversion
*this with scalar type casted to NewScalarType Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.
| AngleAxis inverse | ( | void | ) | const [inline] |
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| bool isApprox | ( | const AngleAxis< _Scalar > & | other, | |
| typename NumTraits< Scalar >::Real | prec = precision<Scalar>() | |||
| ) | const [inline] |
true if *this is approximately equal to other, within the precision determined by prec.| QuaternionType operator* | ( | const AngleAxis< _Scalar > & | other | ) | const [inline] |
Concatenates two rotations
| QuaternionType operator* | ( | const QuaternionType & | other | ) | const [inline] |
Concatenates two rotations
| AngleAxis< Scalar > & operator= | ( | const QuaternionType & | q | ) |
Set *this from a quaternion. The axis is normalized.
| AngleAxis< Scalar > & operator= | ( | const MatrixBase< Derived > & | mat | ) |
Set *this from a 3x3 rotation matrix mat.
Constructs and
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| QuaternionType operator* | ( | const QuaternionType & | a, | |
| const AngleAxis< _Scalar > & | b | |||
| ) | [friend] |
Concatenates two rotations
Concatenates two rotations
1.7.1