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dune-geometry
2.6-git
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Unique label for each type of entities that can occur in DUNE grids. More...
#include <dune/geometry/type.hh>
Public Types | |
| enum | BasicType { simplex, cube, pyramid, prism, extended, none } |
| Each entity can be tagged by one of these basic types plus its space dimension. More... | |
Public Member Functions | |
Constructors | |
| constexpr | GeometryType () |
| Default constructor, not initializing anything. More... | |
| GeometryType (BasicType basicType, unsigned int dim) | |
| Constructor, using the basic type and the dimension. More... | |
| constexpr | GeometryType (unsigned int topologyId, unsigned int dim, bool none) |
| Constructor, using the topologyId (integer), the dimension and a flag for type none. More... | |
| constexpr | GeometryType (unsigned int topologyId, unsigned int dim) |
| Constructor, using the topologyId (integer) and the dimension. More... | |
| template<class TopologyType , class = Dune::void_t<decltype(TopologyType::dimension), decltype(TopologyType::id)>> | |
| GeometryType (TopologyType t) | |
| Constructor from static TopologyType class. More... | |
| GeometryType (unsigned int dim) | |
| Constructor for vertices and segments. More... | |
| GeometryType (int dim) | |
| Constructor for vertices and segments. More... | |
Setup Methods | |
| void | makeVertex () |
| Make a vertex. More... | |
| void | makeLine () |
| Make a line segment. More... | |
| void | makeTriangle () |
| Make a triangle. More... | |
| void | makeQuadrilateral () |
| Make a quadrilateral. More... | |
| void | makeTetrahedron () |
| Make a tetrahedron. More... | |
| void | makePyramid () |
| Make a pyramid. More... | |
| void | makePrism () |
| Make a prism. More... | |
| void | makeHexahedron () |
| Make a hexahedron. More... | |
| void | makeSimplex (unsigned int dim) |
| Make a simplex of given dimension. More... | |
| void | makeCube (unsigned int dim) |
| Make a hypercube of given dimension. More... | |
| void | makeNone (unsigned int dim) |
| Make a singular of given dimension. More... | |
| void | makeFromVertices (unsigned int dim, unsigned int vertices) |
| Construct the correct geometry type given the dimension and the number of vertices. More... | |
Query Methods | |
| constexpr bool | isVertex () const |
| Return true if entity is a vertex. More... | |
| constexpr bool | isLine () const |
| Return true if entity is a line segment. More... | |
| constexpr bool | isTriangle () const |
| Return true if entity is a triangle. More... | |
| constexpr bool | isQuadrilateral () const |
| Return true if entity is a quadrilateral. More... | |
| constexpr bool | isTetrahedron () const |
| Return true if entity is a tetrahedron. More... | |
| constexpr bool | isPyramid () const |
| Return true if entity is a pyramid. More... | |
| constexpr bool | isPrism () const |
| Return true if entity is a prism. More... | |
| constexpr bool | isHexahedron () const |
| Return true if entity is a hexahedron. More... | |
| constexpr bool | isSimplex () const |
| Return true if entity is a simplex of any dimension. More... | |
| constexpr bool | isCube () const |
| Return true if entity is a cube of any dimension. More... | |
| constexpr bool | isNone () const |
| Return true if entity is a singular of any dimension. More... | |
| constexpr unsigned int | dim () const |
| Return dimension of the type. More... | |
| constexpr unsigned int | id () const |
| Return the topology id of the type. More... | |
Comparison operators | |
| constexpr bool | operator== (const GeometryType &other) const |
| Check for equality. This method knows that in dimension 0 and 1 all BasicTypes are equal. More... | |
| constexpr bool | operator!= (const GeometryType &other) const |
| Check for inequality. More... | |
| constexpr bool | operator< (const GeometryType &other) const |
| less-than operation for use with maps More... | |
Unique label for each type of entities that can occur in DUNE grids.
This class has to be extended if a grid implementation with new entity types is added to DUNE.
GeometryType is a C++ "literal type" and can be used in constexpr context if created with a constexpr constructor.
Each entity can be tagged by one of these basic types plus its space dimension.
| Enumerator | |
|---|---|
| simplex | Simplicial element in any nonnegative dimension. |
| cube | Cube element in any nonnegative dimension. |
| pyramid | Four sided pyramid in three dimensions. |
| prism | Prism element in three dimensions. |
| extended | Other, more general topology, representable as topologyId. |
| none | Even more general topology, cannot be specified by a topologyId. Two GeometryTypes with 'none' type are equal if and only if they have the same dimension. |
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inline |
Default constructor, not initializing anything.
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inline |
Constructor, using the basic type and the dimension.
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inline |
Constructor, using the topologyId (integer), the dimension and a flag for type none.
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inline |
Constructor, using the topologyId (integer) and the dimension.
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inlineexplicit |
Constructor from static TopologyType class.
Constructs the GeometryType object from a static topology representation.
| TopologyType | A class providing public static unsigned int members TopologyType::dimension and TopologyType::id. You can e.g. use the Point, Prism and Pyramid structs from the Impl namespace. |
| t | Any object of type TopologyType. The object t itself is ignored. |
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inlineexplicit |
Constructor for vertices and segments.
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inlineexplicit |
Constructor for vertices and segments.
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inline |
Return dimension of the type.
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inline |
Return the topology id of the type.
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inline |
Return true if entity is a cube of any dimension.
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inline |
Return true if entity is a hexahedron.
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inline |
Return true if entity is a line segment.
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Return true if entity is a singular of any dimension.
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Return true if entity is a prism.
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Return true if entity is a pyramid.
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Return true if entity is a quadrilateral.
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Return true if entity is a simplex of any dimension.
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Return true if entity is a tetrahedron.
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Return true if entity is a triangle.
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Return true if entity is a vertex.
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Make a hypercube of given dimension.
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inline |
Construct the correct geometry type given the dimension and the number of vertices.
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inline |
Make a hexahedron.
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Make a line segment.
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Make a singular of given dimension.
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Make a prism.
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Make a pyramid.
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Make a quadrilateral.
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Make a simplex of given dimension.
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Make a tetrahedron.
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Make a triangle.
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Make a vertex.
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inline |
Check for inequality.
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inline |
less-than operation for use with maps
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inline |
Check for equality. This method knows that in dimension 0 and 1 all BasicTypes are equal.
1.8.13