§ projectionMatrix
| GLint Gfx::UniformLocations::projectionMatrix = -1 |
§ viewMatrix
| GLint Gfx::UniformLocations::viewMatrix = -1 |
§ modelMatrix
| GLint Gfx::UniformLocations::modelMatrix = -1 |
§ shadowMatrix
| GLint Gfx::UniformLocations::shadowMatrix = -1 |
§ normalMatrix
| GLint Gfx::UniformLocations::normalMatrix = -1 |
§ primaryTexture
| GLint Gfx::UniformLocations::primaryTexture = -1 |
§ secondaryTexture
| GLint Gfx::UniformLocations::secondaryTexture = -1 |
Secondary texture sampler.
§ shadowTexture
| GLint Gfx::UniformLocations::shadowTexture = -1 |
§ textureEnabled
| GLint Gfx::UniformLocations::textureEnabled[3] = {} |
§ alphaTestEnabled
| GLint Gfx::UniformLocations::alphaTestEnabled = -1 |
§ alphaReference
| GLint Gfx::UniformLocations::alphaReference = -1 |
Alpha test reference value.
§ fogEnabled
| GLint Gfx::UniformLocations::fogEnabled = -1 |
§ fogRange
| GLint Gfx::UniformLocations::fogRange = -1 |
§ fogColor
| GLint Gfx::UniformLocations::fogColor = -1 |
§ shadowColor
| GLint Gfx::UniformLocations::shadowColor = -1 |
§ lightingEnabled
| GLint Gfx::UniformLocations::lightingEnabled = -1 |
§ ambientColor
| GLint Gfx::UniformLocations::ambientColor = -1 |
§ diffuseColor
| GLint Gfx::UniformLocations::diffuseColor = -1 |
§ specularColor
| GLint Gfx::UniformLocations::specularColor = -1 |
The documentation for this struct was generated from the following file: