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Colobot
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Entry point into CRobotMain and CMainDialog. More...
#include <controller.h>

Public Member Functions | |
| CController (CApplication *app, bool loadProfile=true) | |
| CApplication * | GetApplication () |
| Return CApplication instance. | |
| CRobotMain * | GetRobotMain () |
| Return CRobotMain instance. | |
| Ui::CMainDialog * | GetMainDialog () |
| Return CMainDialog instance. | |
| void | ProcessEvent (Event &event) |
| Event processing. | |
| void | StartApp () |
| Start the application. | |
| void | StartGame (std::string cat, int chap, int lvl) |
| Starts the simulation, loading the given scene. | |
Additional Inherited Members | |
Static Public Member Functions inherited from CSingleton< CController > | |
| static CController & | GetInstance () |
| static CController * | GetInstancePointer () |
| static bool | IsCreated () |
Static Protected Attributes inherited from CSingleton< CController > | |
| static CController * | m_instance = nullptr |
Entry point into CRobotMain and CMainDialog.
1.8.8