If you want to draw to the screen within a Microsoft Windows application, you should use this Surface type.
Public Member Functions | |
| Win32Surface (cairo_surface_t *cobject, bool has_reference=false) | |
| Create a C++ wrapper for the C instance. | |
| virtual | ~Win32Surface () |
Static Public Member Functions | |
| static RefPtr< Win32Surface > | create (HDC hdc) |
| Creates a Surface for drawing in Microsoft Windows. | |
| Cairo::Win32Surface::Win32Surface | ( | cairo_surface_t * | cobject, | |
| bool | has_reference = false | |||
| ) | [explicit] |
Create a C++ wrapper for the C instance.
This C++ instance should then be given to a RefPtr.
| cobject | The C instance. | |
| has_reference | whether we already have a reference. Otherwise, the constructor will take an extra reference. |
| virtual Cairo::Win32Surface::~Win32Surface | ( | ) | [virtual] |
| static RefPtr<Win32Surface> Cairo::Win32Surface::create | ( | HDC | hdc | ) | [static] |
1.4.7