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In contrast to the set of functions that handle
memory allocation in C
(i.e.,
malloc etc.), memory allocation in C++ is handled by
the operators
new and
delete.
Important differences between malloc and new are:
malloc doesn't `know' what the allocated memory
will be used for. E.g., when memory for ints is allocated, the programmer
must supply the correct expression using a multiplication by
sizeof(int). In contrast, new requires a type to be specified; the
sizeof expression is implicitly handled by the compiler. Using new is
therefore
type safe.
malloc is initialized by
calloc,
initializing the allocated characters to a configurable initial value. This
is not very useful when objects are available. As operator new knows about
the type of the allocated entity it may (and will) call the constructor of an
allocated class type object. This constructor may be also supplied with
arguments.
NULL-returns. This is not required anymore when new is used. In fact,
new's behavior when confronted with failing memory allocation is
configurable through the use of a new_handler (cf. section
8.2.2).
free and delete:
delete makes sure that when an object is deallocated, its
destructor is automatically called.
The automatic calling of constructors and destructors when objects are created and destroyed has consequences which we shall discuss in this chapter. Many problems encountered during C program development are caused by incorrect memory allocation or memory leaks: memory is not allocated, not freed, not initialized, boundaries are overwritten, etc.. C++ does not `magically' solve these problems, but it does provide us with tools to prevent these kinds of problems.
As a consequence of malloc and friends becoming deprecated
the very frequently used
str... functions, like
strdup, that are all malloc based, should be avoided in
C++ programs. Instead, the facilities of the string class and
operators new and delete should be used instead.
Memory allocation procedures influence the way classes dynamically allocating
their own memory should be designed. Therefore, in this chapter these topics
are discussed in addition to discussions about operators new and
delete. We'll first cover the peculiarities of operators new and
delete, followed by a discussion about:
this pointer, allowing explicit references to the object for
which a member function was called;
new and
delete.
Here is a simple example illustrating their use. An int pointer variable
points to memory allocated by operator new. This memory is later released
by operator delete.
int *ip = new int;
delete ip;
Here are some characteristics of operators new and delete:
new and delete are operators and therefore do not
require parentheses, as required for functions like malloc and
free;
new returns a pointer to the kind of memory that's asked for by
its operand (e.g., it returns a pointer to an int);
new uses a type as its operand, which has the important
benefit that the correct amount of memory, given the type of the object to be
allocated, is made available;
new is a
type safe operator as it always
returns a pointer to the type that was mentioned as its operand. In addition,
the type of the receving pointer
must match the type specified with operator new;
new may fail, but this is normally of no concern to the
programmer. In particular, the program does not have to test the success
of the memory allocation, as is required for malloc and
friends. Section 8.2.2 delves into this aspect of new;
delete returns void;
new a matching delete should eventually be
executed, lest a
memory leak occurs;
delete can safely operate on a
0-pointer (doing nothing);
delete must only be used to return memory allocated
by new. It should not be used to return memory allocated by
malloc and friends.
Operator new can be used to
allocate primitive types but also to
allocate objects. When a primitive type
or a struct type without a constructor is allocated the allocated
memory is not guaranteed to be initialized to 0, but an
initialization expression may be provided:
int *v1 = new int; // not guaranteed to be initialized to 0
int *v1 = new int(); // initialized to 0
int *v2 = new int(3); // initialized to 3
int *v3 = new int(3 * *v2); // initialized to 9
When a class-type object is allocated, the arguments of its constructor
(if any) are specified immediately following the type specification in the
new expression and the object will be initialized according to the thus
specified constructor. For example, to allocate string objects the
following statements could be used:
string *s1 = new string; // uses the default constructor
string *s2 = new string(); // same
string *s3 = new string(4, ' '); // initializes to 4 blanks.
In addition to using new to allocate memory for a single entity or an
array of entities there is also a variant that allocates
raw memory:
operator new(sizeInBytes). Raw memory is returned as a void *. Here
new allocates a block of memory for unspecified purpose. Although raw
memory may consist of multiple characters it should not be interpreted as an
array of characters. Since raw memory returned by new is returned as a
void * its return value can be assigned to a void * variable. More
often it is assigned to a char * variable, using a cast. Here is an
example:
char *chPtr = static_cast<char *>(operator new(numberOfBytes));
The use of raw memory is frequently encountered in combination with the
placement new operator, discussed in section 8.1.5.
new[] is used to
allocate arrays. The generic notation
new[] is used in the C++ Annotations. Actually, the number of elements to be
allocated must be specified between the square brackets and it must, in turn,
be prefixed by the type of the entities that must be allocated. Example:
int *intarr = new int[20]; // allocates 20 ints
string *stringarr = new string[10]; // allocates 10 strings.
Operator new is a different operator than operator new[]. A
consequence of this difference is discussed in the next section
(8.1.2).
Arrays allocated by operator new[] are called
dynamic arrays. They are constructed during the
execution of a program, and their lifetime may exceed the lifetime of the
function in which they were created. Dynamically allocated arrays may last for
as long as the program runs.
When new[] is used to allocate an array of primitive values or an
array of objects, new[] must be specified with a type and an (unsigned)
expression between its square brackets. The type and expression together are
used by the compiler to determine the required size of the block of memory to
make available. When new[] is used the array's elements are stored
consecutively in memory. An array index expression may thereafter be used to
access the array's individual elements: intarr[0] represents the first
int value, immediately followed by intarr[1], and so on until the last
element (intarr[19]).
With non-class types (primitive types, struct
types without constructors) the block of memory returned by operator new[]
is not guaranteed to be initialized to 0.
When operator new[] is used to allocate arrays of objects their
constructors are automatically used. Consequently new string[20] results
in a block of 20 initialized string objects. When allocating arrays of
objects the class's
default constructor is used to initialize each individual object in
turn. A non-default constructor cannot be called, but often it is possible to
work around that as discussed in section 13.8.
The expression between brackets of operator new[] represents the
number of elements of the array to allocate. The C++ standard allows
allocation of
0-sized arrays. The statement
new int[0] is correct C++. However, it is also
pointless and confusing and should be avoided. It is pointless as it doesn't
refer to any element at all, it is confusing as the returned pointer has a
useless non-0 value. A pointer intending to point to an array of values should
be initialized (like any pointer that isn't yet pointing to memory) to 0,
allowing for expressions like if (ptr) ...
Without using operator new[], arrays of variable sizes can also be
constructed as
local arrays. Such arrays are not dynamic arrays and
their lifetimes are restricted to the lifetime of the block in which they were
defined.
Once allocated, all arrays
have fixed sizes. There is no
simple way to enlarge or shrink arrays. C++ has no operator
`
renew'. Section 8.1.3 illustrates how to
enlarge arrays.
delete[]. It expects a pointer to a block of memory, previously allocated
by operator
new[].
When operator delete[]'s operand is a pointer to an array of objects
two actions will be performed:
std::string *sp = new std::string[10];
delete[] sp;
No special action is performed if a dynamically allocated array of
primitive typed values is deleted. Following int *it = new int[10] the
statement delete[] it simply returns the memory pointed at by it is
returned. Realize that, as a pointer is a primitive type, deleting a
dynamically allocated array of pointers to objects will not result in the
proper destruction of the objects the array's elements point at. So, the
following example results in a
memory leak:
string **sp = new string *[5];
for (size_t idx = 0; idx != 5; ++idx)
sp[idx] = new string;
delete[] sp; // MEMORY LEAK !
In this example the only action performed by delete[] is to return an
area the size of five pointers to strings to the common pool.
Here's how the destruction in such cases should be performed:
delete for each of the array's elements;
for (size_t idx = 0; idx != 5; ++idx)
delete sp[idx];
delete[] sp;
One of the consequences is of course that by the time the memory is going
to be returned not only the pointer must be available but also the number of
elements it contains. This can easily be accomplished by storing pointer and
number of elements in a simple class and then using an object of that class.
Operator delete[] is a different operator than operator
delete. The
rule of thumb is: if
new[] was used, also use
delete[].
renew operator. The basic steps to take when enlarging an array are the
following:
#include <string>
using namespace std;
string *enlarge(string *old, unsigned oldsize, unsigned newsize)
{
string *tmp = new string[newsize]; // allocate larger array
for (size_t idx = 0; idx != oldsize; ++idx)
tmp[idx] = old[idx]; // copy old to tmp
delete[] old; // delete the old array
return tmp; // return new array
}
int main()
{
string *arr = new string[4]; // initially: array of 4 strings
arr = enlarge(arr, 4, 6); // enlarge arr to 6 elements.
}
The procedure to enlarge shown in the example also has several drawbacks.
newsize constructors to be called;
oldsize of them
are immediately reassigned to the corresponding values in the original array;
new allocates the memory for an object and
subsequently initialize that object calling one of its constructors. Likewise,
operator delete calls an object's destructor and subsequently returns the
memory allocated by operator new to the common pool.
In the next section we'll encounter another use of new, allowing us to
initialize objects in so-called
raw memory: memory merely consisting of
bytes that have been made available either by static or dynamic
allocation.
Raw memory is made available by
operator new(sizeInBytes). This should not be
interpreted as an array of any kind but just a series of memory locations that
were dynamically made available. operator new returns a void * so a
(static) cast is required to use it as memory of some type. Here are two
examples:
// room for 5 ints
int *ip = static_cast<int *>(operator new(5 * sizeof(int)));
// room for 5 strings
string *sp = static_cast<int *>(operator new(5 * sizeof(string)));
As operator new has no concept of data types the size of the intended
data type must be specified when allocating raw memory for a certain number of
objects of an intended type. The use of operator new therefore somewhat
resembles the use of
malloc.
The counterpart of operator new is
operator delete. Operator new
expects a void * (so a pointer to any type can be passed to it). The
pointer is interpreted as a pointer to raw memory and is returned to the
common pool. Operator delete does not call a destructor. The use of
operator delete therefore resembles the use of
free. To return the
memory pointed at by the abovementioned variables ip and sp
operator delete should be used:
// delete raw memory allocated by operator new
operator delete(ip);
operator delete(sp);
new is called the
placement new
operator. Before using placement new the
<memory>
header file must have been included.
With placement new operator new is provided with an existing block of
memory in which an object or value is initialized. The block of memory should
of course be large enough to contain the object, but apart from that no other
requirements exist. It is easy to determine how much memory is used by en
entity (object or variable) of type Type: the
sizeof operator returns the number of bytes required by an Type
entity. Entities may of course dynamically allocate memory for their own use.
Dynamically allocated memory, however, is not part of the entity's memory
`footprint' but it is always made available externally to the entity
itself. This is why sizeof returns the same value when applied to
different string objects returning different length and capacity values.
The placement new operator uses the following syntax (using Type to
indicate the used data type):
Type *new(void *memory) Type(arguments);
Here, memory is a block of memory of at least sizeof(Type) bytes
and Type(arguments) is any constructor of the class Type.
The placement new operator is useful in situations where classes set
aside memory to be used later. This is used, e.g., by std::string to
change its capacity. Calling string::reserve may enlarge that capacity
without making memory beyond the string's length immediately available. But
the object itself may access its additional memory and so when information
is added to a string object it can draw memory from its capacity rather
than having to perform a reallocation for each single addition of information.
Let's apply that philosophy to a class Strings storing std::string
objects. The class defines a char *d_memory accessing the memory holding
its d_size string objects as well as d_capacity - d_size reserved
memory. Assuming that a default constructor initializes d_capacity to 1,
doubling d_capacity whenever an additional string must be stored, the
class must support the following essential operations:
reserve) has been consumed;
string object
Strings object ceases to exist.
void Strings::reserve, assuming d_capacity has already
been given its proper value:
void Strings::reserve()
{
using std::string;
string *newMemory =
static_cast<string *>(memcpy(
operator new(d_capacity),
d_memory,
d_size * sizeof(string)
));
delete d_memory;
d_memory = newMemory;
}
The member append adds another string object to a Strings
object. A (public) member reserve(request) ensures that the String
object's capacity is sufficient. Then the placement new operator is used
to install the next string into the raw memory's appropriate location:
void Strings::append(std::string const &next)
{
reserve(d_size + 1);
new (d_memory + d_size) std::string(next);
++d_size;
}
At the end of the String object's lifetime all its dynamically
allocated memory must be returned. This is the responsibility of the
destructor, as explained in the next section. The
destructor's full definition is postponed to that section, but its actions
when placement new is involved can be discussed here.
With placement new an interesting situation is encountered. Objects,
possibly themselves allocating memory, are installed in memory that may or may
not have been allocated dynamically, but that is definitely not
completely filled with such objects. So a simple delete[] can't be used,
but a delete for each of the objects that are available can't be used
either, since that would also delete the memory of the objects themselves,
which wasn't dynamically allocated.
This peculiar situation is solved in a peculiar way, only
encountered in cases where the placement new operator has been used:
memory allocated by objects initialized using placement new is returned by
explicitly calling the object's destructor.
The destructor is declared as a member having the class preceded by a tilde as
its name, not using any arguments. So, std::string's destructor is named
~string. The memory allocated by our class Strings is therefore
properly destroyed as follows (in the example assume that using namespace
std was specified):
for (string *sp = d_memory + d_size; sp-- != d_memory; )
sp->~string();
operator delete(d_memory);
So far, so good. All is well as long as we're using but one object. What
about allocating an array of objects? Initialization is performed as usual.
But as with delete, delete[] cannot be called when the buffer was
allocated statically. Instead, when multiple objects were initialized using
the placement new operator in combination with a statically allocated
buffer all the objects' destructors must be called explicitly, as in the
following example:
char buffer[3 * sizeof(string)];
string *sp = new(buffer) string [3];
for (size_t idx = 0; idx < 3; ++idx)
sp[idx].~string();
exit call, only the destructors of
already initialized global objects are called. In that situation destructors
of objects defined locally by functions are also not called. This is
one (good) reason for avoiding exit in C++ programs.
Destructors obey the following syntactical requirements:
class Strings
{
public:
Strings();
~Strings(); // the destructor
};
By convention the constructors are declared first. The destructor is
declared next, to be followed by other member functions.
A destructor's
main task is to ensure that
memory allocated by an object is properly returned when the object ceases to
exist. Consider the following interface of the class Strings:
class Strings
{
std::string *d_string;
size_t d_size;
public:
Strings();
Strings(char const *const *cStrings, size_t n);
~Strings();
std::string const &at(size_t idx) const;
size_t size() const;
};
The constructor's task is to initialize the data fields of the object. E.g, its constructors are defined as follows:
Strings::Strings()
:
d_string(0),
d_size(0)
{}
Strings::Strings(char const *const *cStrings, size_t size)
:
d_string(new string[size]),
d_size(size)
{
for (size_t idx = 0; idx != size; ++idx)
d_string[idx] = cStrings[idx];
}
As objects of the class Strings allocate memory a destructor is
clearly required. Destructors may or may not be called automatically. Here are
the rules:
delete using the object's address as its operand;
delete[] using the address of the array's first element as its
operand;
new is
activated by explicitly calling the object's destructor.
Strings's
destructor would therefore be to delete the memory to which d_string
points. Its implementation is:
Strings::~Strings()
{
delete[] d_string;
}
The next example shows Strings at work. In process
a Strings store is created, and its data are displayed. It returns a
dynamically allocated Strings object to main. A
Strings * receives the address of the allocated object and deletes the
object again. Another Strings object is then created in a block of
memory made available locally in main, and an
explicit call to ~Strings is required
to return the memory allocated by that object. In the example only once a
Strings object is automatically destroyed: the local Strings
object defined by process. The other two Strings objects require
explicit actions to prevent memory leaks.
#include "strings.h"
#include <iostream>
using namespace std;;
void display(Strings const &store)
{
for (size_t idx = 0; idx != store.size(); ++idx)
cout << store.at(idx) << '\n';
}
Strings *process(char *argv[], int argc)
{
Strings store(argv, argc);
display(store);
return new Strings(argv, argc);
}
int main(int argc, char *argv[])
{
Strings *sp = process(argv, argc);
delete sp;
char buffer[sizeof(Strings)];
sp = new (buffer) Strings(argv, argc);
sp->~Strings();
}
new and delete are used when an object or variable is
allocated. One of the advantages of the operators new and
delete over functions like
malloc and
free is that new and
delete call the corresponding object constructors and destructors.
The allocation of an object by operator new is a two-step
process. First the memory for the object itself is allocated. Then its
constructor is called, initializing the object. Analogously to the
construction of an object, the destruction is also a two-step process: first,
the destructor of the class is called deleting the memory controlled by the
object. Then the memory used by the object itself is freed.
Dynamically allocated arrays of objects can also be handled by new and
delete. When allocating an array of objects using operator new the
default constructor is called for each object in the array. In cases like this
operator
delete[] must be used to ensure that the destructor is called for
each of the objects in array.
However, the addresses returned by new Type and new Type[size]
are of identical types, in both cases a Type *. Consequently it cannot be
determined by the type of the pointer whether a pointer to dynamically
allocated memory points to a single entity or to an array of entities.
What happens if delete rather than delete[] is used? Consider the
following situation, in which the destructor ~Strings is modified so
that it tells us that it is called. In a main function an array of two
Strings objects is allocated by new, to be deleted by delete
[]. Next, the same actions are repeated, albeit that the delete operator
is called without []:
#include <iostream>
#include "strings.h"
using namespace std;
Strings::~Strings()
{
cout << "Strings destructor called" << '\n';
}
int main()
{
Strings *a = new Strings[2];
cout << "Destruction with []'s" << '\n';
delete[] a;
a = new Strings[2];
cout << "Destruction without []'s" << '\n';
delete a;
}
/*
Generated output:
Destruction with []'s
Strings destructor called
Strings destructor called
Destruction without []'s
Strings destructor called
*/
From the generated output, we see that the destructors of the individual
Strings objects are called when delete[] is used, while only the
first object's destructor is called if the [] is omitted.
Conversely, if delete[] is called in a situation where delete
should have been called the results are unpredicable, and will most likely
cause the program to crash. This problematic behavior is caused by the way the
run-time system stores information about the size of the allocated array
(usually right before the array's first element). If a single object is
allocated the array-specific information is not available, but it is
nevertheless assumed present by delete[]. This latter operator will
interpret bogus values before the array's first element as size information,
thus usually causing the program to fail.
If no destructor is defined, a trivial destructor is defined by the compiler. The trivial destructor ensures that the destructors of composed objects (as well as the destructors of base classes if a class is a derived class, cf. chapter 13) are called. This has serious implications: objects allocating memory will cause a memory leak unless precautionary measures are taken (by defining an appropriate destructor). Consider the following program:
#include <iostream>
#include "strings.h"
using namespace std;
Strings::~Strings()
{
cout << "Strings destructor called" << '\n';
}
int main()
{
Strings **ptr = new Strings* [2];
ptr[0] = new Strings[2];
ptr[1] = new Strings[2];
delete[] ptr;
}
This program produces no output at all. Why is this? The variable ptr
is defined as a pointer to a pointer. The dynamically allocated array
therefore consists of pointer variables and pointers are of a primitive type.
No destructors exist for primitive typed variables. Consequently only the
array itself is returned, and no Strings destructor is called.
Of course, we don't want this, but require the Strings objects
pointed to by the elements of ptr to be deleted too. In this case we have
two options:
ptr array,
calling delete for each of the array's elements. This procedure was
demonstrated in the previous section.
Strings). Rather than using a pointer to a
pointer to Strings objects a pointer to an array of wrapper-class
objects is used. As a result delete[] ptr calls the destructor of each of
the wrapper class objects, in turn calling the Strings destructor for
their d_strings members. Example:
#include <iostream>
using namespace std;
class Strings // partially implemented
{
public:
~Strings();
};
inline Strings::~Strings()
{
cout << "destructor called\n";
}
class Wrapper
{
Strings *d_strings;
public:
Wrapper();
~Wrapper();
};
inline Wrapper::Wrapper()
:
d_strings(new Strings())
{}
inline Wrapper::~Wrapper()
{
delete d_strings;
}
int main()
{
delete[] new Strings *[4]; // memory leak: no destructor called
cout << "===========\n";
delete[] new Wrapper[4]; // OK: 4 x destructor called
}
/*
Generated output:
===========
destructor called
destructor called
destructor called
destructor called
*/
new. Operator new's default behavior may
be modified in various ways. One way to modify its behavior is to redefine the
function that's called when memory allocation fails. Such a function
must comply with the following requirements:
void.
A redefined error function might, e.g., print a message and terminate
the program. The user-written error function becomes part of the allocation
system through the function
set_new_handler.
Such an error function is illustrated below ( This implementation applies to the Gnu C/C++ requirements. Actually using the program given in the next example is not advised, as it will probably slow down your computer enormously due to the resulting use of the operating system's swap area.):
#include <iostream>
#include <string>
#include <cstring>
using namespace std;
void outOfMemory()
{
cout << "Memory exhausted. Program terminates." << '\n';
exit(1);
}
int main()
{
long allocated = 0;
set_new_handler(outOfMemory); // install error function
while (true) // eat up all memory
{
memset(new int [100000], 0, 100000 * sizeof(int));
allocated += 100000 * sizeof(int);
cout << "Allocated " << allocated << " bytes\n";
}
}
Once the new error function has been installed it is automatically invoked
when memory allocation fails, and the program is terminated. Memory
allocation may fail in indirectly called code as well, e.g., when constructing
or using streams or when strings are duplicated by low-level functions.
So far for the theory. On some systems the ` out of memory' condition may actually never be reached, as the operating system may interfere before the run-time sypport system gets a chance to stop the program (see also this link).
The standard C functions allocating memory (like
strdup,
malloc,
realloc etc.) do not trigger the new handler when memory allocation
fails and should be avoided in C++ programs.
Person:
class Person
{
char *d_name;
char *d_address;
char *d_phone;
public:
Person();
Person(char const *name, char const *addr, char const *phone);
~Person();
private:
char *strdupnew(char const *src); // returns a copy of src.
};
Person's data members are initialized to zeroes or to copies of the
ASCII-Z strings passed to Person's constructor, using some variant of
strdup. Its destructor will return the allocated memory again.
Now consider the consequences of using Person objects in the following
example:
void tmpPerson(Person const &person)
{
Person tmp;
tmp = person;
}
Here's what happens when tmpPerson is called:
Person as its parameter person.
tmp, whose data members are initialized
to zeroes.
person is copied to tmp:
sizeof(Person) number of bytes are copied from person to tmp.
person are pointers, pointing to allocated memory. After the
assignment this memory is addressed by two objects: person and
tmp.
tmpPerson terminates: tmp is
destroyed. The destructor of the class Person releases the memory pointed
to by the fields d_name, d_address and d_phone: unfortunately,
this memory is also pointed at by person....

Having executed tmpPerson, the object referenced by
person now contains
pointers to deleted memory.
This is undoubtedly not a desired effect of using a function like
tmpPerson. The deleted memory will likely be reused by subsequent
allocations. The pointer members of person have effectively become
wild pointers, as they don't point to allocated
memory anymore. In general it can be concluded that
Person object to another, is
not to copy the contents of the object bytewise. A better way is to
make an equivalent object. One having its own allocated memory containing
copies of the original strings.
The way to
assign a Person object to another is
illustrated in Figure 5.

There are several ways to assign a Person object to another. One way
would be to define a special member function to handle the assignment. The
purpose of this member function would be to create a copy of an object having
its own name, address and phone strings. Such a member function
could be:
void Person::assign(Person const &other)
{
// delete our own previously used memory
delete[] d_name;
delete[] d_address;
delete[] d_phone;
// copy the other Person's data
d_name = strdupnew(other.d_name);
d_address = strdupnew(other.d_address);
d_phone = strdupnew(other.d_phone);
}
Using assign we could rewrite the offending function tmpPerson:
void tmpPerson(Person const &person)
{
Person tmp;
// tmp (having its own memory) holds a copy of person
tmp.assign(person);
// now it doesn't matter that tmp is destroyed..
}
This solution is valid, although it only tackles a symptom. It
requires the programmer to use a specific member function instead of the
assignment operator. The original problem (assignment produces wild pointers)
is still not solved. Since it is hard to `strictly adhere to a rule' a way to
solve the original problem is of course preferred.
Fortunately a solution exists using operator overloading: the
possibility C++ offers to redefine the actions of an operator in a given
context. Operator overloading was briefly mentioned earlier, when the
operators << and >> were redefined to be used with streams (like
cin, cout and cerr), see section 3.1.4.
Overloading the assignment operator is probably the most common form of operator overloading in C++. A word of warning is appropriate, though. The fact that C++ allows operator overloading does not mean that this feature should indiscriminately be used. Here's what you should keep in mind:
Person.
std::string: assiging one string object to another provides the
destination string with a copy of the contents of the source string. No
surprises here.
ints do. The way operators behave when applied to ints is what is
expected, all other implementations probably cause surprises and confusion.
Therefore, overloading the insertion (<<) and extraction (>>)
operators in the context of streams is probably ill-chosen: the stream
operations have nothing in common with bitwise shift operations.
To overload the assignment operator =, a member operator=(Class const
&rhs) is added to the class interface. Note that the function name consists
of two parts: the keyword
operator, followed by the operator itself. When
we augment a class interface with a member function operator=, then that
operator is redefined for the class, which prevents the default operator
from being used. In the previous section the function
assign was provided to solve the problems resulting from using the
default assignment operator. Rather than using an ordinary member
function C++ commonly uses a dedicated operator generalizing the
operator's default behavior to the class in which it is defined.
The assign member mentioned before may be redefined as follows (the member
operator= presented below is a first, rather unsophisticated, version of
the overloaded assignment operator. It will shortly be improved):
class Person
{
public: // extension of the class Person
// earlier members are assumed.
void operator=(Person const &other);
};
Its implementation could be
void Person::operator=(Person const &other)
{
delete[] d_name; // delete old data
delete[] d_address;
delete[] d_phone;
d_name = strdupnew(other.d_name); // duplicate other's data
d_address = strdupnew(other.d_address);
d_phone = strdupnew(other.d_phone);
}
This member's actions are similar to those of the previously mentioned
member assign, but this member is automatically called when the assignment
operator = is used. Actually there are two ways to
call overloaded operators as shown in the next example:
void tmpPerson(Person const &person)
{
Person tmp;
tmp = person;
tmp.operator=(person); // the same thing
}
Overloaded operators are seldom called explicitly, but explicit calls must
be used (rather than using the plain operator syntax) when you explicitly
want to call the overloaded operator from a pointer to an object (it is
also possible to dereference the pointer first and then use the plain operator
syntax, see the next example):
void tmpPerson(Person const &person)
{
Person *tmp = new Person;
tmp->operator=(person);
*tmp = person; // yes, also possible...
delete tmp;
}
this, to reach this substrate.
The this keyword is a pointer variable that always contains the
address
of the object for which the member
function was called. The this pointer is implicitly declared by each
member function (whether public, protected, or private). The this
ponter is a constant pointer to an object of the member function's
class. For example, the members of the class Person implicitly declare:
extern Person *const this;
A member function like Person::name could be implemented in two ways:
with or without using the this pointer:
char const *Person::name() const // implicitly using `this'
{
return d_name;
}
char const *Person::name() const // explicitly using `this'
{
return this->d_name;
}
The this pointer is seldom explicitly used, but situations do exist
where the this pointer is actually required (cf. chapter
16).
a = b = c;
the expression b = c is evaluated first, and its result in turn is
assigned to a.
The implementation of the overloaded assignment operator we've encountered
thus far does not permit such constructions, as it returns void.
This imperfection can easily be remedied using the this pointer. The
overloaded assignment operator expects a reference to an object of its
class. It can also return a reference to an object of its class. This
reference can then be used as an argument in sequential assignments.
The overloaded assignment operator commonly returns a reference to the
current object (i.e., *this). The next version of the overloaded
assignment operator for the class Person thus becomes:
Person &Person::operator=(Person const &other)
{
delete[] d_address;
delete[] d_name;
delete[] d_phone;
d_address = strdupnew(other.d_address);
d_name = strdupnew(other.d_name);
d_phone = strdupnew(other.d_phone);
// return current object as a reference
return *this;
}
Overloaded operators may themselves be overloaded. Consider the string
class, having overloaded assignment operators operator=(std::string const
&rhs), operator=(char const *rhs), and several more overloaded
versions. These additional overloaded versions are there to handle different
situations which are, as usual, recognized by their argument types. These
overloaded versions all follow the same mold: when necessary dynamically
allocated memory controlled by the object is deleted; new values are assigned
using the overloaded operator's parameter values and *this is returned.
Strings, introduced in section 8.2,
once again. As it contains several primitive type data members as well as a
pointer to dynamically allocated memory it needs a constructor, a destructor,
and an overloaded assignment operator. In fact the class offers two
constructors: in addition to the default constructor it offers a constructor
expecting a char const *const * and a size_t.
Now consider the following code fragment. The statement references are discussed following the example:
int main(int argc, char **argv)
{
Strings s1(argv, argc); // (1)
Strings s2; // (2)
Strings s3(s1); // (3)
s2 = s1; // (4)
}
s1 is initialized using main's parameters: Strings's second
constructor is used.
Strings's
default constructor is used, initializing
an empty Strings object.
Strings object is created, using a
constructor accepting an existing Strings object. This form of
initializations has not yet been discussed. It is called a
copy construction and the constructor performing the
initialization is called the copy constructor. Copy constructions are also
encountered in the following form:
Strings s3 = s1;
This is a construction and therefore an initialization. It is not
an assignment as an assignment needs a left-hand operand that has already
been defined. C++ allows the assignment syntax to be used for constructors
having only one parameter. It is somewhat deprecated, though.
The copy constructor encountered here is new. It does not result in a compilation error even though it hasn't been declared in the class interface. This takes us to the following rule:
A copy constructor is always available, even if it isn't declared in the class's interface.The copy constructor made available by the compiler is also called the trivial copy constructor. Starting with the C++0x standard it can easily be suppressed (using the
= delete idiom). The trivial copy constructor
performs a byte-wise copy operation of the existing object's primitive data to
the newly created object, calls copy constructors to intialize the object's
class data members from their counterparts in the existing object and, when
inheritance is used, calls the copy constructors of the base class(es) to
initialize the new object's base classes.
Consequently, in the above example the trivial copy constructor is
used. As it performs a byte-by-byte copy operation of the object's
primitive type data members that is exactly what happens at statement 3.
By the time s3 ceases to exist its destructor will delete its array of
strings. Unfortunately d_string is of a primitive data type and so it also
deletes s1's data. Once again we encounter wild pointers as a result of an
object going out of scope.
The remedy is easy: instead of using the trivial copy constructor a copy constructor must explicitly be added to the class's interface and its definition must prevent the wild pointers, comparably to the way this was realized in the overloaded assignment operator. An object's dynamically allocated memory is duplicated, so that it will contain its own allocated data. The copy constructor is simpler than the overloaded assignment operator in that it doesn't have to delete previously allocated memory. Since the object is going to be created no previously allocated memory already exists.
Strings's copy constructor can be implemented as follows:
Strings::Strings(Strings const &other)
:
d_string(new string[other.d_size]),
d_size(other.d_size)
{
for (size_t idx = 0; idx != d_size; ++idx)
d_string[idx] = other.d_string[idx];
}
The copy constructor is always called when an object is initialized using another object of its class. Apart from the plain copy construction that we encountered thus far, here are other situations where the copy constructor is used:
void process(Strings store) // no pointer, no reference
{
store.at(3) = "modified"; // doesn't modify `outer'
}
int main(int argc, char **argv)
{
Strings outer(argv, argc);
process(outer);
}
Strings copy(Strings const &store)
{
return store;
}
store is used to initialize copy's return value. The returned
Strings object is a temporary, anonymous object that may be
immediately used by code calling copy but no assumptions can be made about
its lifetime thereafter.
As we've seen in our discussion of the destructor (section 8.2) the destructor can explicitly be called, but that doesn't hold true for the (copy) constructor. But let's briefly summarize what an overloaded assignment operator is supposed to do:
Strings &operator=(Strings const &other)
{
Strings tmp(other);
// more to follow
return *this;
}
The optimization operator=(String tmp) is enticing, but let's postpone
that for a little while (at least until section 8.6).
Now that we've done the copying part, what about the deleting part? And
isn't there another slight problem as well? After all we copied all right, but
not into our intended (current, *this) object.
At this point it's time to introduce swapping. Swapping two variables
means that the two variables exchange their values. Many classes (e.g.,
std::string) offer
swap members allowing us to swap two of their
objects. The Standard Template Library (STL, cf. chapter 18) offers
various functions related to swappping. There is even a swap generic
algorithm (cf. section 19.1.61). That latter algorithm, however, begs the
current question, as it is customarily implemented using the assignment
operator, so it's somewhat problematic to use it when implementing the
assignment operator.
As we've seen with the placement new operator objects can be
constructed in blocks of memory of sizeof(Class) bytes large. And so, two
objects of the same class each occupy sizeof(Class) bytes. To swap these
objects we merely have to swap the contents of those sizeof(Class)
bytes. This procedure may be applied to classes whose objects may be
swapped using a member-by-member swapping operation and can also be used for
classes having reference data members. Here is its implementation for a
hypothetical class Class, resulting in very fast swapping:
#include <cstring>
void Class::swap(Class &other)
{
char buffer[sizeof(Class)];
memcpy(buffer, &other, sizeof(Class));
memcpy(&other, this, sizeof(Class));
memcpy(this, buffer, sizeof(Class));
}
Let's add void swap(Strings &other) to the class Strings and
complete its operator= implementation:
Strings &operator=(Strings const &other)
{
Strings tmp(other);
swap(tmp);
return *this;
}
This operator= implementation is generic: it can be applied to every
class whose objects are directly swappable. How does it work?
other object is used to initialize a
local tmp object. This takes care of the copying part of the assignment
operator.
swap ensures that the current object receives its new
values.
operator= terminates its local tmp object ceases to
exist and its destructor is called. But by now it contains the data previously
owned by the current object, so those data are now returned. Which takes
care of the destruction part of the assignment operation.
Our class Strings has, among other members a data member string
*d_string. Clearly, Strings should define a copy constructor, a
destructor and an overloaded assignment operator.
Now design a function loadStrings(std::istream &in) extracting the strings
of a Strings object from in. As the Strings object doesn't exit
yet, the Strings object filled by loadStrings is returned by
value. The function loadStrings returns a temporary object, which is then
used to initialize an external Strings object:
Strings loadStrings(std::istream &in)
{
Strings ret;
// load the strings into 'ret'
return ret;
}
// usage:
Strings store(loadStrings(cin));
In this example two full copies of a Strings object are required:
loadString's value return type from its local
Strings ret object;
store from loadString's return value
The rvalue reference concept allows us to improve this procedure. An rvalue reference binds to an anonymous temporary (r)value and the compiler is required to do so whenever possible. We, as programmers, must inform the compiler in what situations rvalue references can be handled. We do this by providing overloaded members defining rvalue reference parameters.
One such overloaded member is the
move constructor. The move constructor
is a constructor defining an
rvalue reference to an object of its own class
as parameter. Here is the declaration of the Strings class
move constructor:
Strings(Strings &&tmp);
Move constructors are allowed to simply assign the values of pointer data
members to their own pointer data members without requiring them to make a
copy of the source's data first. Having done so the temporary's pointer value
is set to zero to prevent its destructor from destroying data now owned by the
just constructed object. The move constructor has grabbed or
stolen the data from the temporary object. This is
OK as the temporary cannot be referred to again (as it is anonymous, it cannot
be accessed by other code) and ceases to exist shortly after the constructor's
call anyway. Here is the implementation of Strings move constructor:
Strings::Strings(Strings &&tmp)
:
d_memory(tmp.d_memory),
d_size(tmp.d_size),
d_capacity(tmp.d_capacity)
{
tmp.d_memory = 0;
}
Once a class becomes a
move-aware class this awareness must extend to
its destructor as well. With Strings this is not an issue as its
destructor only executes delete[] d_string, but it becomes an issue in
classes using, e.g., pointers to pointer data members. Their destructors
must visit each of the array's pointers to delete the objects pointed to by
the array's elements. Assuming that Strings d_string data member was
defined as string **d_string the implementation of String's move
constructor may remain as-is, but the destructor must now inspect d_string
to prevent the destruction loop from executing when it is zero:
Strings::~Strings()
{
if (d_string == 0)
return;
for (string **end = d_string + d_size; end-- != d_string; )
delete *end;
delete[] d_string;
}
In addition to the move constructor other members defining Class const
& parameters may also be overloaded with members expecting Class &&
parameters. Here too the compiler will select these latter overloads if an
anonymous temporary argument is provided. Let's consider the implications for
a minute using the next example, assuming Class offers a move constructor
and a copy constructor:
Class factory();
void fun(Class const &other); // a
void fun(Class &&tmp); // b
void callee(Class &&tmp);
{
Class object(factory()); // 1
Class object2(object); // 2
fun(object); // 3
fun(factory()); // 4
fun(tmp); // 5
}
int main()
{
callee(factory());
}
Class object;
fun's argument is an existing local
object;
fun's argument is an anonymous
temporary object;
fun's argument is not an anonymous temporary object but a
named temporary object. Overloads expecting rvalue references are only
selected when passed anonymous temporary objects.
fun(tmp) might be called twice the compiler's choice is
understandable. If tmp's data would have been grabbed at the first call,
the second call would receive tmp without any data. But at the last call
we might know that tmp is never used again and so we might like to ensure
that fun(Class &&) is called. This can be realized by the following cast:
fun(reinterpret_cast<Class &&>(tmp)); // last call!
More often, though the shorthand
fun(std::move(tmp)) is used,
already performing the required cast for us. Std::move is indirectly
declared by many header files. If no header is already declaring std::move
then include
utility.
It is pointless to provide a function with an rvalue reference return type. The compiler decides whether or not to use an overloaded member expecting an rvalue reference on the basis of the provided argument: if it is an anonymous temporary it will call the overloaded member defining the rvalue reference parameter.
Classes not using pointer members pointing to memory controlled by its objects (and not having base classes doing so, see chapter 13) do not benefit from overloaded members expecting rvalue references.
The compiler, when selecting a function to call applies a fairly simple algorithm, and also considers copy elision. This is covered shortly (section 8.7).
// assume char *filename
ifstream inStream(openIstream(filename));
For this example to work an ifstream constructor must offer a move
constructor. This way there will at any time be only one object referring to
the open istream.
Once classes offer move semantics their objects can also safely be stored in standard containers. When such containers performs reallocation (e.g., when their sizes are enlarged) they will use the object's move constructors rather than their copy constructors. As move-only classes suppress copy semantics containers storing objects of move-only classes implement the correct behavior in that it is impossible to assign such containers to each other.
Below two tables are provided. The first table should be used in cases where a function argument has a name, the second table should be used in cases where the argument is anonymous. In each table select the const or non-const column and then use the topmost overloaded function that is available having the specified parameter type.
The tables do not handle functions defining value parameters. If a function has overloads expecting, respectively, a value parameter and some form of reference parameter the compiler reports an ambiguity when such a function is called. In the following selection procedure we may assume, without loss of generality, that this ambiguity does not occur and that all parameter types are reference parameters.
Parameter types matching a function's argument of type T if the argument
is:
| non-const | const |
| (T &) | |
| (T const &) | (T const &) |
int x argument a function fun(int &) is selected
rather than a function fun(int const &). If no fun(int &) is available
the fun(int const &) function is used. If neither is available the
compiler reports an error.
| non-const | const |
| (T &&) | |
| (T const &&) | (T const &&) |
| (T const &) | (T const &) |
int arg() argument a function fun(int &&) is
selected rather than a function fun(int const &&). If both functions are
unavailable but a fun(int const &) is available, that function is used.
If none of these functions is available the compiler reports an error.
T const & parameter. For anonymous arguments a
similar catch all is available having a higher priority: T const &&
matches all anonymous arguments. Thus, if named and anonymous arguments are to
be distinguished a T const && overloaded function will catch all
temporaries.
As we've seen the move constructor grabs the information from a temporary
for its own use. That is OK as the temporary is going to be destroyed after
that anyway. It also means that the temporary's data members are
modified. This modification can safely be considered a
non-mutating operation on the temporary. It may thus be modified even
if it was passed to a function specifying a T const && parameter. In cases
like these consider using a const_cast to cast away the const-ness of the
rvalue reference. The Strings move constructor encountered before might
therefore also have been implemented as follows, handling both Strings and
Strings const anonymous temporaries:
Strings::Strings(Strings const &&tmp)
:
d_string(tmp.d_string),
d_size(tmp.d_size)
{
const_cast<Strings &>(tmp).d_string = 0;
}
Having defined appropriate copy and/or move constructors it may be
somewhat surprising to learn that the compiler may decide to stay clear of a
copy or move operation. After all making no copy and not moving is
more efficient than copying or moving.
The option the compiler has to avoid making copies (or perform move operations) is called copy elision or return value optimization. In all situations where copy or move constructions are appropriate the compiler may apply copy elision. Here are the rules. In sequence the compiler considers the following options, stopping once an option can be selected:
class Elide;
Elide fun() // 1
{
Elide ret;
return ret;
}
void gun(Elide par);
Elide elide(fun()); // 2
gun(fun()); // 3
ret may never exist. Instead of using ret and copying
ret eventually to fun's return value it may directly use the area used
to contain fun's return value.
fun's return value may never exist. Instead of defining an
area containing fun's return value and copying that return value to
elide the compiler may decide to use elide to create fun's return
value in.
par
parameter: fun's return value is directly created in par's area, thus
eliding the copy operation from fun's return value to par.
double,
bool and std::string these three different data types may be aggregated
using a struct that merely exists to pass along values. Data protection
and functionality is hardly ever an issue. For such cases C and C++
use structs. But as a C++ struct is just a class with special
access rights some members (constructors, destructor, overloaded assignment
operator) may implicitly be defined. The plain old data capitalizes on this
concept by requiring that its definition remains as simple as
possible. Specifically the C++0x standard considers pod to be a class or
struct having the following characteristics:
A standard-layout class or struct
Furthermore, in the context of class derivation (cf. chapters 14 and 13), a standard-layout class or struct:
Classes having pointer data members, pointing to dynamically allocated memory controlled by the objects of those classes, are potential sources of memory leaks. The extensions introduced in this chapter implement the standard defense against such memory leaks.
Encapsulation (data hiding) allows us to ensure that the object's data integrity is maintained. The automatic activation of constructors and destructors greatly enhance our capabilities to ensure the data integrity of objects doing dynamic memory allocation.
A simple conclusion is therefore that classes whose objects allocate memory controlled by themselves must at least implement a destructor, an overloaded assignment operator and a copy constructor. Implementing a move constructor remains optional, but it allows us to use factory functions with classes not allowing copy construction and/or assignment.
In the end, assuming the availability of at least a copy or move constructor, the compiler might avoid them using copy elision. The compiler is free to use copy elision wherever possible; it is, however, never a requirement. The compiler may therefore always decide not to use copy elision. In all situations where otherwise a copy or move constructor would have been used the compiler may consider to use copy elision.