Bullet Collision Detection & Physics Library
Classes | Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | Private Attributes | List of all members
btRigidBody Class Reference

The btRigidBody is the main class for rigid body objects. More...

#include <btRigidBody.h>

Inheritance diagram for btRigidBody:
Inheritance graph
[legend]
Collaboration diagram for btRigidBody:
Collaboration graph
[legend]

Classes

struct  btRigidBodyConstructionInfo
 The btRigidBodyConstructionInfo structure provides information to create a rigid body. More...

Public Member Functions

 btRigidBody (const btRigidBodyConstructionInfo &constructionInfo)
 btRigidBody constructor using construction info
 btRigidBody (btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0))
 btRigidBody constructor for backwards compatibility.
virtual ~btRigidBody ()
void proceedToTransform (const btTransform &newTrans)
void predictIntegratedTransform (btScalar step, btTransform &predictedTransform)
 continuous collision detection needs prediction
void saveKinematicState (btScalar step)
void applyGravity ()
void setGravity (const btVector3 &acceleration)
const btVector3getGravity () const
void setDamping (btScalar lin_damping, btScalar ang_damping)
btScalar getLinearDamping () const
btScalar getAngularDamping () const
btScalar getLinearSleepingThreshold () const
btScalar getAngularSleepingThreshold () const
void applyDamping (btScalar timeStep)
 applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
const btCollisionShapegetCollisionShape () const
btCollisionShapegetCollisionShape ()
void setMassProps (btScalar mass, const btVector3 &inertia)
const btVector3getLinearFactor () const
void setLinearFactor (const btVector3 &linearFactor)
btScalar getInvMass () const
const btMatrix3x3getInvInertiaTensorWorld () const
void integrateVelocities (btScalar step)
void setCenterOfMassTransform (const btTransform &xform)
void applyCentralForce (const btVector3 &force)
const btVector3getTotalForce () const
const btVector3getTotalTorque () const
const btVector3getInvInertiaDiagLocal () const
void setInvInertiaDiagLocal (const btVector3 &diagInvInertia)
void setSleepingThresholds (btScalar linear, btScalar angular)
void applyTorque (const btVector3 &torque)
void applyForce (const btVector3 &force, const btVector3 &rel_pos)
void applyCentralImpulse (const btVector3 &impulse)
void applyTorqueImpulse (const btVector3 &torque)
void applyImpulse (const btVector3 &impulse, const btVector3 &rel_pos)
void clearForces ()
void updateInertiaTensor ()
const btVector3getCenterOfMassPosition () const
btQuaternion getOrientation () const
const btTransformgetCenterOfMassTransform () const
const btVector3getLinearVelocity () const
const btVector3getAngularVelocity () const
void setLinearVelocity (const btVector3 &lin_vel)
void setAngularVelocity (const btVector3 &ang_vel)
btVector3 getVelocityInLocalPoint (const btVector3 &rel_pos) const
void translate (const btVector3 &v)
void getAabb (btVector3 &aabbMin, btVector3 &aabbMax) const
btScalar computeImpulseDenominator (const btVector3 &pos, const btVector3 &normal) const
btScalar computeAngularImpulseDenominator (const btVector3 &axis) const
void updateDeactivation (btScalar timeStep)
bool wantsSleeping ()
const btBroadphaseProxygetBroadphaseProxy () const
btBroadphaseProxygetBroadphaseProxy ()
void setNewBroadphaseProxy (btBroadphaseProxy *broadphaseProxy)
btMotionStategetMotionState ()
const btMotionStategetMotionState () const
void setMotionState (btMotionState *motionState)
void setAngularFactor (const btVector3 &angFac)
void setAngularFactor (btScalar angFac)
const btVector3getAngularFactor () const
bool isInWorld () const
virtual bool checkCollideWithOverride (const btCollisionObject *co) const
void addConstraintRef (btTypedConstraint *c)
void removeConstraintRef (btTypedConstraint *c)
btTypedConstraintgetConstraintRef (int index)
int getNumConstraintRefs () const
void setFlags (int flags)
int getFlags () const
btVector3 computeGyroscopicForce (btScalar maxGyroscopicForce) const
virtual int calculateSerializeBufferSize () const
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure)
virtual void serializeSingleObject (class btSerializer *serializer) const
- Public Member Functions inherited from btCollisionObject
 BT_DECLARE_ALIGNED_ALLOCATOR ()
bool mergesSimulationIslands () const
const btVector3getAnisotropicFriction () const
void setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
bool hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold.
btScalar getContactProcessingThreshold () const
bool isStaticObject () const
bool isKinematicObject () const
bool isStaticOrKinematicObject () const
bool hasContactResponse () const
 btCollisionObject ()
virtual ~btCollisionObject ()
virtual void setCollisionShape (btCollisionShape *collisionShape)
void * internalGetExtensionPointer () const
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
void internalSetExtensionPointer (void *pointer)
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
int getActivationState () const
void setActivationState (int newState) const
void setDeactivationTime (btScalar time)
btScalar getDeactivationTime () const
void forceActivationState (int newState) const
void activate (bool forceActivation=false) const
bool isActive () const
void setRestitution (btScalar rest)
btScalar getRestitution () const
void setFriction (btScalar frict)
btScalar getFriction () const
void setRollingFriction (btScalar frict)
btScalar getRollingFriction () const
int getInternalType () const
 reserved for Bullet internal usage
btTransformgetWorldTransform ()
const btTransformgetWorldTransform () const
void setWorldTransform (const btTransform &worldTrans)
btBroadphaseProxygetBroadphaseHandle ()
const btBroadphaseProxygetBroadphaseHandle () const
void setBroadphaseHandle (btBroadphaseProxy *handle)
const btTransformgetInterpolationWorldTransform () const
btTransformgetInterpolationWorldTransform ()
void setInterpolationWorldTransform (const btTransform &trans)
void setInterpolationLinearVelocity (const btVector3 &linvel)
void setInterpolationAngularVelocity (const btVector3 &angvel)
const btVector3getInterpolationLinearVelocity () const
const btVector3getInterpolationAngularVelocity () const
int getIslandTag () const
void setIslandTag (int tag)
int getCompanionId () const
void setCompanionId (int id)
btScalar getHitFraction () const
void setHitFraction (btScalar hitFraction)
int getCollisionFlags () const
void setCollisionFlags (int flags)
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar getCcdMotionThreshold () const
btScalar getCcdSquareMotionThreshold () const
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet
int getUserIndex () const
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet
void setUserIndex (int index)
 users can point to their objects, userPointer is not used by Bullet
int getUpdateRevisionInternal () const
bool checkCollideWith (const btCollisionObject *co) const

Static Public Member Functions

static const btRigidBodyupcast (const btCollisionObject *colObj)
 to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
static btRigidBodyupcast (btCollisionObject *colObj)

Public Attributes

int m_contactSolverType
int m_frictionSolverType

Protected Member Functions

void setupRigidBody (const btRigidBodyConstructionInfo &constructionInfo)
 setupRigidBody is only used internally by the constructor

Protected Attributes

btVector3 m_deltaLinearVelocity
btVector3 m_deltaAngularVelocity
btVector3 m_angularFactor
btVector3 m_invMass
btVector3 m_pushVelocity
btVector3 m_turnVelocity
- Protected Attributes inherited from btCollisionObject
btTransform m_worldTransform
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
btVector3 m_interpolationLinearVelocity
btVector3 m_interpolationAngularVelocity
btVector3 m_anisotropicFriction
int m_hasAnisotropicFriction
btScalar m_contactProcessingThreshold
btBroadphaseProxym_broadphaseHandle
btCollisionShapem_collisionShape
void * m_extensionPointer
 m_extensionPointer is used by some internal low-level Bullet extensions.
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
int m_collisionFlags
int m_islandTag1
int m_companionId
int m_activationState1
btScalar m_deactivationTime
btScalar m_friction
btScalar m_restitution
btScalar m_rollingFriction
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
union {
   void *   m_userObjectPointer
   int   m_userIndex
}; 
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
btScalar m_hitFraction
 time of impact calculation
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes.
int m_updateRevision
 internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.

Private Attributes

btMatrix3x3 m_invInertiaTensorWorld
btVector3 m_linearVelocity
btVector3 m_angularVelocity
btScalar m_inverseMass
btVector3 m_linearFactor
btVector3 m_gravity
btVector3 m_gravity_acceleration
btVector3 m_invInertiaLocal
btVector3 m_totalForce
btVector3 m_totalTorque
btScalar m_linearDamping
btScalar m_angularDamping
bool m_additionalDamping
btScalar m_additionalDampingFactor
btScalar m_additionalLinearDampingThresholdSqr
btScalar m_additionalAngularDampingThresholdSqr
btScalar m_additionalAngularDampingFactor
btScalar m_linearSleepingThreshold
btScalar m_angularSleepingThreshold
btMotionStatem_optionalMotionState
btAlignedObjectArray
< btTypedConstraint * > 
m_constraintRefs
int m_rigidbodyFlags
int m_debugBodyId

Additional Inherited Members

- Public Types inherited from btCollisionObject
enum  CollisionFlags {
  CF_STATIC_OBJECT = 1,
  CF_KINEMATIC_OBJECT = 2,
  CF_NO_CONTACT_RESPONSE = 4,
  CF_CUSTOM_MATERIAL_CALLBACK = 8,
  CF_CHARACTER_OBJECT = 16,
  CF_DISABLE_VISUALIZE_OBJECT = 32,
  CF_DISABLE_SPU_COLLISION_PROCESSING = 64
}
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT = 1,
  CO_RIGID_BODY = 2,
  CO_GHOST_OBJECT = 4,
  CO_SOFT_BODY = 8,
  CO_HF_FLUID = 16,
  CO_USER_TYPE = 32,
  CO_FEATHERSTONE_LINK = 64
}
enum  AnisotropicFrictionFlags {
  CF_ANISOTROPIC_FRICTION_DISABLED = 0,
  CF_ANISOTROPIC_FRICTION = 1,
  CF_ANISOTROPIC_ROLLING_FRICTION = 2
}

Detailed Description

The btRigidBody is the main class for rigid body objects.

It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape. It is recommended for performance and memory use to share btCollisionShape objects whenever possible. There are 3 types of rigid bodies:

Definition at line 59 of file btRigidBody.h.

Constructor & Destructor Documentation

btRigidBody::btRigidBody ( const btRigidBodyConstructionInfo constructionInfo)

btRigidBody constructor using construction info

Definition at line 30 of file btRigidBody.cpp.

btRigidBody::btRigidBody ( btScalar  mass,
btMotionState motionState,
btCollisionShape collisionShape,
const btVector3 localInertia = btVector3(0,0,0) 
)

btRigidBody constructor for backwards compatibility.

To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)

Definition at line 35 of file btRigidBody.cpp.

virtual btRigidBody::~btRigidBody ( )
inlinevirtual

Definition at line 179 of file btRigidBody.h.

Member Function Documentation

void btRigidBody::addConstraintRef ( btTypedConstraint c)

Definition at line 339 of file btRigidBody.cpp.

void btRigidBody::applyCentralForce ( const btVector3 force)
inline

Definition at line 276 of file btRigidBody.h.

void btRigidBody::applyCentralImpulse ( const btVector3 impulse)
inline

Definition at line 318 of file btRigidBody.h.

void btRigidBody::applyDamping ( btScalar  timeStep)

applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping

Definition at line 159 of file btRigidBody.cpp.

void btRigidBody::applyForce ( const btVector3 force,
const btVector3 rel_pos 
)
inline

Definition at line 312 of file btRigidBody.h.

void btRigidBody::applyGravity ( )

Definition at line 216 of file btRigidBody.cpp.

void btRigidBody::applyImpulse ( const btVector3 impulse,
const btVector3 rel_pos 
)
inline

Definition at line 328 of file btRigidBody.h.

void btRigidBody::applyTorque ( const btVector3 torque)
inline

Definition at line 307 of file btRigidBody.h.

void btRigidBody::applyTorqueImpulse ( const btVector3 torque)
inline

Definition at line 323 of file btRigidBody.h.

int btRigidBody::calculateSerializeBufferSize ( ) const
virtual

Reimplemented from btCollisionObject.

Definition at line 354 of file btRigidBody.cpp.

bool btRigidBody::checkCollideWithOverride ( const btCollisionObject co) const
virtual

Reimplemented from btCollisionObject.

Definition at line 320 of file btRigidBody.cpp.

void btRigidBody::clearForces ( )
inline

Definition at line 340 of file btRigidBody.h.

btScalar btRigidBody::computeAngularImpulseDenominator ( const btVector3 axis) const
inline

Definition at line 409 of file btRigidBody.h.

btVector3 btRigidBody::computeGyroscopicForce ( btScalar  maxGyroscopicForce) const

Definition at line 260 of file btRigidBody.cpp.

btScalar btRigidBody::computeImpulseDenominator ( const btVector3 pos,
const btVector3 normal 
) const
inline

Definition at line 397 of file btRigidBody.h.

void btRigidBody::getAabb ( btVector3 aabbMin,
btVector3 aabbMax 
) const

Definition at line 127 of file btRigidBody.cpp.

btScalar btRigidBody::getAngularDamping ( ) const
inline

Definition at line 231 of file btRigidBody.h.

const btVector3& btRigidBody::getAngularFactor ( ) const
inline

Definition at line 498 of file btRigidBody.h.

btScalar btRigidBody::getAngularSleepingThreshold ( ) const
inline

Definition at line 241 of file btRigidBody.h.

const btVector3& btRigidBody::getAngularVelocity ( ) const
inline

Definition at line 359 of file btRigidBody.h.

const btBroadphaseProxy* btRigidBody::getBroadphaseProxy ( ) const
inline

Definition at line 454 of file btRigidBody.h.

btBroadphaseProxy* btRigidBody::getBroadphaseProxy ( )
inline

Definition at line 458 of file btRigidBody.h.

const btVector3& btRigidBody::getCenterOfMassPosition ( ) const
inline

Definition at line 348 of file btRigidBody.h.

const btTransform& btRigidBody::getCenterOfMassTransform ( ) const
inline

Definition at line 353 of file btRigidBody.h.

const btCollisionShape* btRigidBody::getCollisionShape ( ) const
inline

Reimplemented from btCollisionObject.

Definition at line 248 of file btRigidBody.h.

btCollisionShape* btRigidBody::getCollisionShape ( )
inline

Reimplemented from btCollisionObject.

Definition at line 252 of file btRigidBody.h.

btTypedConstraint* btRigidBody::getConstraintRef ( int  index)
inline

Definition at line 514 of file btRigidBody.h.

int btRigidBody::getFlags ( ) const
inline

Definition at line 529 of file btRigidBody.h.

const btVector3& btRigidBody::getGravity ( ) const
inline

Definition at line 219 of file btRigidBody.h.

const btVector3& btRigidBody::getInvInertiaDiagLocal ( ) const
inline

Definition at line 291 of file btRigidBody.h.

const btMatrix3x3& btRigidBody::getInvInertiaTensorWorld ( ) const
inline

Definition at line 268 of file btRigidBody.h.

btScalar btRigidBody::getInvMass ( ) const
inline

Definition at line 267 of file btRigidBody.h.

btScalar btRigidBody::getLinearDamping ( ) const
inline

Definition at line 226 of file btRigidBody.h.

const btVector3& btRigidBody::getLinearFactor ( ) const
inline

Definition at line 258 of file btRigidBody.h.

btScalar btRigidBody::getLinearSleepingThreshold ( ) const
inline

Definition at line 236 of file btRigidBody.h.

const btVector3& btRigidBody::getLinearVelocity ( ) const
inline

Definition at line 356 of file btRigidBody.h.

btMotionState* btRigidBody::getMotionState ( )
inline

Definition at line 468 of file btRigidBody.h.

const btMotionState* btRigidBody::getMotionState ( ) const
inline

Definition at line 472 of file btRigidBody.h.

int btRigidBody::getNumConstraintRefs ( ) const
inline

Definition at line 519 of file btRigidBody.h.

btQuaternion btRigidBody::getOrientation ( ) const

Definition at line 295 of file btRigidBody.cpp.

const btVector3& btRigidBody::getTotalForce ( ) const
inline

Definition at line 281 of file btRigidBody.h.

const btVector3& btRigidBody::getTotalTorque ( ) const
inline

Definition at line 286 of file btRigidBody.h.

btVector3 btRigidBody::getVelocityInLocalPoint ( const btVector3 rel_pos) const
inline

Definition at line 376 of file btRigidBody.h.

void btRigidBody::integrateVelocities ( btScalar  step)

clamp angular velocity. collision calculations will fail on higher angular velocities

Definition at line 277 of file btRigidBody.cpp.

bool btRigidBody::isInWorld ( ) const
inline

Definition at line 504 of file btRigidBody.h.

void btRigidBody::predictIntegratedTransform ( btScalar  step,
btTransform predictedTransform 
)

continuous collision detection needs prediction

Definition at line 104 of file btRigidBody.cpp.

void btRigidBody::proceedToTransform ( const btTransform newTrans)

Definition at line 225 of file btRigidBody.cpp.

void btRigidBody::removeConstraintRef ( btTypedConstraint c)

Definition at line 348 of file btRigidBody.cpp.

void btRigidBody::saveKinematicState ( btScalar  step)

Definition at line 109 of file btRigidBody.cpp.

const char * btRigidBody::serialize ( void *  dataBuffer,
class btSerializer serializer 
) const
virtual

fills the dataBuffer and returns the struct name (and 0 on failure)

Reimplemented from btCollisionObject.

Definition at line 361 of file btRigidBody.cpp.

void btRigidBody::serializeSingleObject ( class btSerializer serializer) const
virtual

Reimplemented from btCollisionObject.

Definition at line 393 of file btRigidBody.cpp.

void btRigidBody::setAngularFactor ( const btVector3 angFac)
inline

Definition at line 487 of file btRigidBody.h.

void btRigidBody::setAngularFactor ( btScalar  angFac)
inline

Definition at line 493 of file btRigidBody.h.

void btRigidBody::setAngularVelocity ( const btVector3 ang_vel)
inline

Definition at line 370 of file btRigidBody.h.

void btRigidBody::setCenterOfMassTransform ( const btTransform xform)

Definition at line 303 of file btRigidBody.cpp.

void btRigidBody::setDamping ( btScalar  lin_damping,
btScalar  ang_damping 
)

Definition at line 149 of file btRigidBody.cpp.

void btRigidBody::setFlags ( int  flags)
inline

Definition at line 524 of file btRigidBody.h.

void btRigidBody::setGravity ( const btVector3 acceleration)

Definition at line 135 of file btRigidBody.cpp.

void btRigidBody::setInvInertiaDiagLocal ( const btVector3 diagInvInertia)
inline

Definition at line 296 of file btRigidBody.h.

void btRigidBody::setLinearFactor ( const btVector3 linearFactor)
inline

Definition at line 262 of file btRigidBody.h.

void btRigidBody::setLinearVelocity ( const btVector3 lin_vel)
inline

Definition at line 364 of file btRigidBody.h.

void btRigidBody::setMassProps ( btScalar  mass,
const btVector3 inertia 
)

Definition at line 231 of file btRigidBody.cpp.

void btRigidBody::setMotionState ( btMotionState motionState)
inline

Definition at line 476 of file btRigidBody.h.

void btRigidBody::setNewBroadphaseProxy ( btBroadphaseProxy broadphaseProxy)
inline

Definition at line 462 of file btRigidBody.h.

void btRigidBody::setSleepingThresholds ( btScalar  linear,
btScalar  angular 
)
inline

Definition at line 301 of file btRigidBody.h.

void btRigidBody::setupRigidBody ( const btRigidBodyConstructionInfo constructionInfo)
protected

setupRigidBody is only used internally by the constructor

Definition at line 41 of file btRigidBody.cpp.

void btRigidBody::translate ( const btVector3 v)
inline

Definition at line 385 of file btRigidBody.h.

static const btRigidBody* btRigidBody::upcast ( const btCollisionObject colObj)
inlinestatic

to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast

Definition at line 197 of file btRigidBody.h.

static btRigidBody* btRigidBody::upcast ( btCollisionObject colObj)
inlinestatic

Definition at line 203 of file btRigidBody.h.

void btRigidBody::updateDeactivation ( btScalar  timeStep)
inline

Definition at line 415 of file btRigidBody.h.

void btRigidBody::updateInertiaTensor ( )

Definition at line 254 of file btRigidBody.cpp.

bool btRigidBody::wantsSleeping ( )
inline

Definition at line 432 of file btRigidBody.h.

Member Data Documentation

btScalar btRigidBody::m_additionalAngularDampingFactor
private

Definition at line 81 of file btRigidBody.h.

btScalar btRigidBody::m_additionalAngularDampingThresholdSqr
private

Definition at line 80 of file btRigidBody.h.

bool btRigidBody::m_additionalDamping
private

Definition at line 77 of file btRigidBody.h.

btScalar btRigidBody::m_additionalDampingFactor
private

Definition at line 78 of file btRigidBody.h.

btScalar btRigidBody::m_additionalLinearDampingThresholdSqr
private

Definition at line 79 of file btRigidBody.h.

btScalar btRigidBody::m_angularDamping
private

Definition at line 75 of file btRigidBody.h.

btVector3 btRigidBody::m_angularFactor
protected

Definition at line 102 of file btRigidBody.h.

btScalar btRigidBody::m_angularSleepingThreshold
private

Definition at line 85 of file btRigidBody.h.

btVector3 btRigidBody::m_angularVelocity
private

Definition at line 64 of file btRigidBody.h.

btAlignedObjectArray<btTypedConstraint*> btRigidBody::m_constraintRefs
private

Definition at line 91 of file btRigidBody.h.

int btRigidBody::m_contactSolverType

Definition at line 484 of file btRigidBody.h.

int btRigidBody::m_debugBodyId
private

Definition at line 95 of file btRigidBody.h.

btVector3 btRigidBody::m_deltaAngularVelocity
protected

Definition at line 101 of file btRigidBody.h.

btVector3 btRigidBody::m_deltaLinearVelocity
protected

Definition at line 100 of file btRigidBody.h.

int btRigidBody::m_frictionSolverType

Definition at line 485 of file btRigidBody.h.

btVector3 btRigidBody::m_gravity
private

Definition at line 68 of file btRigidBody.h.

btVector3 btRigidBody::m_gravity_acceleration
private

Definition at line 69 of file btRigidBody.h.

btScalar btRigidBody::m_inverseMass
private

Definition at line 65 of file btRigidBody.h.

btVector3 btRigidBody::m_invInertiaLocal
private

Definition at line 70 of file btRigidBody.h.

btMatrix3x3 btRigidBody::m_invInertiaTensorWorld
private

Definition at line 62 of file btRigidBody.h.

btVector3 btRigidBody::m_invMass
protected

Definition at line 103 of file btRigidBody.h.

btScalar btRigidBody::m_linearDamping
private

Definition at line 74 of file btRigidBody.h.

btVector3 btRigidBody::m_linearFactor
private

Definition at line 66 of file btRigidBody.h.

btScalar btRigidBody::m_linearSleepingThreshold
private

Definition at line 84 of file btRigidBody.h.

btVector3 btRigidBody::m_linearVelocity
private

Definition at line 63 of file btRigidBody.h.

btMotionState* btRigidBody::m_optionalMotionState
private

Definition at line 88 of file btRigidBody.h.

btVector3 btRigidBody::m_pushVelocity
protected

Definition at line 104 of file btRigidBody.h.

int btRigidBody::m_rigidbodyFlags
private

Definition at line 93 of file btRigidBody.h.

btVector3 btRigidBody::m_totalForce
private

Definition at line 71 of file btRigidBody.h.

btVector3 btRigidBody::m_totalTorque
private

Definition at line 72 of file btRigidBody.h.

btVector3 btRigidBody::m_turnVelocity
protected

Definition at line 105 of file btRigidBody.h.


The documentation for this class was generated from the following files: