26 #define CALC_EXACT_INERTIA 1
32 #ifdef CALC_EXACT_INERTIA
41 m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
65 inertia = scaledmass * (
btVector3(y2+z2,x2+z2,x2+y2));
78 #ifdef CALC_EXACT_INERTIA
89 inertia+=pointintertia;
104 inertia = scaledmass * (
btVector3(y2+z2,x2+z2,x2+y2));
114 #ifdef CALC_EXACT_INERTIA
124 inertia+=partinertia;
139 inertia = scaledmass * (
btVector3(y2+z2,x2+z2,x2+y2));
157 if(collided.
size()==0)
165 int i = collided.
size();
184 if(collided.
size()==0)
192 int i = collided.
size();
207 m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
216 m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
236 return "btGImpactMeshShapeData";