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BulletCollision
CollisionDispatch
btCollisionObjectWrapper.h
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#ifndef BT_COLLISION_OBJECT_WRAPPER_H
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#define BT_COLLISION_OBJECT_WRAPPER_H
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class
btCollisionShape
;
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class
btCollisionObject
;
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class
btTransform
;
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#include "
LinearMath/btScalar.h
"
// for SIMD_FORCE_INLINE definition
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#define BT_DECLARE_STACK_ONLY_OBJECT \
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private: \
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void* operator new(size_t size); \
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void operator delete(void*);
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struct
btCollisionObjectWrapper
;
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struct
btCollisionObjectWrapper
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{
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BT_DECLARE_STACK_ONLY_OBJECT
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private
:
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btCollisionObjectWrapper
(
const
btCollisionObjectWrapper
&);
// not implemented. Not allowed.
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btCollisionObjectWrapper
*
operator=
(
const
btCollisionObjectWrapper
&);
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public
:
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const
btCollisionObjectWrapper
*
m_parent
;
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const
btCollisionShape
*
m_shape
;
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const
btCollisionObject
*
m_collisionObject
;
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const
btTransform
&
m_worldTransform
;
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int
m_partId
;
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int
m_index
;
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btCollisionObjectWrapper
(
const
btCollisionObjectWrapper
* parent,
const
btCollisionShape
* shape,
const
btCollisionObject
* collisionObject,
const
btTransform
& worldTransform,
int
partId,
int
index)
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:
m_parent
(parent),
m_shape
(shape),
m_collisionObject
(collisionObject),
m_worldTransform
(worldTransform),
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m_partId
(partId),
m_index
(index)
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{}
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SIMD_FORCE_INLINE
const
btTransform
&
getWorldTransform
()
const
{
return
m_worldTransform
; }
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SIMD_FORCE_INLINE
const
btCollisionObject
*
getCollisionObject
()
const
{
return
m_collisionObject
; }
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SIMD_FORCE_INLINE
const
btCollisionShape
*
getCollisionShape
()
const
{
return
m_shape
; }
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};
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#endif //BT_COLLISION_OBJECT_WRAPPER_H
Generated on Wed Apr 9 2014 02:38:22 for Bullet Collision Detection & Physics Library by
1.8.1.2