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BALL
1.4.1
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#include <BALL/VIEW/MODELS/forceModel.h>
Public Member Functions | |
Constructors and Destructors | |
| ForceModel () | |
| ForceModel (const ForceModel &add_line_model) | |
| virtual | ~ForceModel () |
| void | setScaling (float value) |
| void | setMaxLength (float value) |
| float | getScaling () const |
| float | getMaxLength () const |
| void | setBaseSize (float size) |
| float | getBaseSize () const |
| void | setOffset (float off) |
| float | getOffset () const |
Processor specific methods | |
| virtual Processor::Result | operator() (Composite &composite) |
Public Member Functions inherited from BALL::VIEW::ModelProcessor | |
| ModelProcessor () | |
| ModelProcessor (const ModelProcessor &model_processor) | |
| virtual | ~ModelProcessor () |
| virtual void | clear () |
| Clear all datastructures, but dont destroy the geometric objects. | |
| virtual bool | isValid () const |
| virtual void | clearComposites () |
| virtual void | dump (std::ostream &, Size) const |
| GeometricObjectList & | getGeometricObjects () |
| Return the list with the created geometric objects. | |
| const GeometricObjectList & | getGeometricObjects () const |
| Return the list with the created geometric objects. | |
| void | setDrawingPrecision (Index precision) |
| Index | getDrawingPrecision () const |
| void | setSurfaceDrawingPrecision (float precision) |
| float | getSurfaceDrawingPrecision () const |
| virtual bool | createGeometricObjects () |
Public Member Functions inherited from BALL::UnaryProcessor< Composite > | |
| UnaryProcessor () | |
| UnaryProcessor (const UnaryProcessor &) | |
| virtual | ~UnaryProcessor () |
| virtual bool | start () |
| virtual bool | finish () |
Public Member Functions inherited from BALL::PropertyManager | |
| BALL_INLINE | PropertyManager () |
| Default constructor. | |
| BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
| Copy constructor. | |
| virtual | ~PropertyManager () |
| Destructor. | |
| virtual void | destroy () |
| Clears all properties. | |
| void | set (const PropertyManager &property_manager) |
| const PropertyManager & | operator= (const PropertyManager &property_manager) |
| void | get (PropertyManager &property_manager) const |
| void | swap (PropertyManager &property_manager) |
| BitVector & | getBitVector () |
| const BitVector & | getBitVector () const |
| operator BitVector & () | |
| void | setProperty (Property property) |
| void | clearProperty (Property property) |
| void | toggleProperty (Property property) |
| Size | countProperties () const |
| const NamedProperty & | getNamedProperty (Position index) const |
| NamedProperty & | getNamedProperty (Position index) |
| void | setProperty (const NamedProperty &property) |
| void | setProperty (const string &name) |
| void | setProperty (const string &name, bool value) |
| void | setProperty (const string &name, int value) |
| void | setProperty (const string &name, unsigned int value) |
| void | setProperty (const string &name, float value) |
| void | setProperty (const string &name, double value) |
| void | setProperty (const string &name, const string &value) |
| void | setProperty (const string &name, const PersistentObject &value) |
| const NamedProperty & | getProperty (const string &name) const |
| NamedPropertyIterator | beginNamedProperty () |
| NamedPropertyIterator | endNamedProperty () |
| void | clearProperty (const string &name) |
| Size | countNamedProperties () const |
| bool | hasProperty (Property property) const |
| Query for an unnamed property. | |
| bool | hasProperty (const string &name) const |
| Query for a named property. | |
| bool | operator== (const PropertyManager &pm) const |
| bool | operator!= (const PropertyManager &pm) const |
| Inequality operator. | |
| void | write (PersistenceManager &pm) const |
| Persistent stream writing. | |
| bool | read (PersistenceManager &pm) |
| Persistent stream reading. | |
Protected Attributes | |
| float | scaling_ |
| float | max_length_ |
| float | base_size_ |
| float | offset_ |
Protected Attributes inherited from BALL::VIEW::ModelProcessor | |
| GeometricObjectList | geometric_objects_ |
| Index | drawing_precision_ |
| float | surface_drawing_precision_ |
Additional Inherited Members | |
Public Types inherited from BALL::UnaryFunctor< Composite, Processor::Result > | |
| typedef Processor::Result | result_type |
| typedef Composite | argument_type |
| typedef Composite & | argument_reference |
| typedef const Composite & | const_argument_reference |
| typedef Composite * | argument_pointer |
| typedef const Composite * | const_argument_pointer |
ForceModel class. The class ForceModel is a model processor that is responsible for creating a model for forces on atoms. For information about the processor concept see Processor.
Definition at line 25 of file forceModel.h.
| BALL::VIEW::ForceModel::ForceModel | ( | ) |
Default Constructor.
| BALL::VIEW::ForceModel::ForceModel | ( | const ForceModel & | add_line_model | ) |
Copy constructor.
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virtual |
Destructor.
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inline |
Definition at line 67 of file forceModel.h.
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inline |
Definition at line 60 of file forceModel.h.
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inline |
Definition at line 73 of file forceModel.h.
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Definition at line 56 of file forceModel.h.
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Operator method. This method iterates over each Composite object reachable in the tree. If the composite is of kind Atom than a Point is created for that atom, and it inserted with the method insertAtom_(). The color for that Point object is calculated with the ColorCalculator object retrieved with the method getColorCalculator(). All atoms inserted with the method insertAtom_() will later used for creating the model of the reachable Bond objects. Those models will be created with the method buildBondModels_().
| composite | the Composite object that will be processed |
| OutOfMemory | thrown if the memory allocation for a Point object failed |
Reimplemented from BALL::UnaryProcessor< Composite >.
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inline |
Definition at line 64 of file forceModel.h.
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Definition at line 52 of file forceModel.h.
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Definition at line 70 of file forceModel.h.
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inline |
Definition at line 48 of file forceModel.h.
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protected |
Definition at line 101 of file forceModel.h.
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Definition at line 100 of file forceModel.h.
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Definition at line 102 of file forceModel.h.
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protected |
Definition at line 99 of file forceModel.h.
1.8.1.2