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ActiViz .NET
5.8.0
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vtkRecursiveSphereDirectionEncoder - A direction encoder based on the recursive subdivision of an octahedron More...
Public Member Functions | |
| vtkRecursiveSphereDirectionEncoder (IntPtr rawCppThis, bool callDisposalMethod, bool strong) | |
| Automatically generated constructor - called from generated code. DO NOT call directly. | |
| vtkRecursiveSphereDirectionEncoder () | |
| Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere. | |
| override float[] | GetDecodedGradient (int value) |
| Given an encoded value, return a pointer to the normal vector. | |
| override IntPtr | GetDecodedGradientTable () |
| Get the decoded gradient table. There are this->GetNumberOfEncodedDirections() entries in the table, each containing a normal (direction) vector. This is a flat structure - 3 times the number of directions floats in an array. | |
| override int | GetEncodedDirection (IntPtr n) |
| Given a normal vector n, return the encoded direction. | |
| override int | GetNumberOfEncodedDirections () |
| Return the number of encoded directions. | |
| virtual int | GetRecursionDepth () |
| Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal. | |
| virtual int | GetRecursionDepthMaxValue () |
| Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal. | |
| virtual int | GetRecursionDepthMinValue () |
| Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal. | |
| override int | IsA (string type) |
| Undocumented Block. | |
| new vtkRecursiveSphereDirectionEncoder | NewInstance () |
| Undocumented Block. | |
| virtual void | SetRecursionDepth (int _arg) |
| Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal. | |
Static Public Member Functions | |
| static new vtkRecursiveSphereDirectionEncoder | New () |
| Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere. | |
| static new int | IsTypeOf (string type) |
| Undocumented Block. | |
| static new vtkRecursiveSphereDirectionEncoder | SafeDownCast (vtkObjectBase o) |
| Undocumented Block. | |
Public Attributes | |
| new const string | MRFullTypeName = "Kitware.VTK.vtkRecursiveSphereDirectionEncoder" |
| Automatically generated type registration mechanics. | |
Static Public Attributes | |
| static new readonly string | MRClassNameKey = "34vtkRecursiveSphereDirectionEncoder" |
| Automatically generated type registration mechanics. | |
Protected Member Functions | |
| override void | Dispose (bool disposing) |
| Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly. | |
Private Member Functions | |
| static internal IntPtr | vtkRecursiveSphereDirectionEncoder_New (ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
| static internal IntPtr | vtkRecursiveSphereDirectionEncoder_GetDecodedGradient_01 (HandleRef pThis, int value) |
| static internal IntPtr | vtkRecursiveSphereDirectionEncoder_GetDecodedGradientTable_02 (HandleRef pThis) |
| static internal int | vtkRecursiveSphereDirectionEncoder_GetEncodedDirection_03 (HandleRef pThis, IntPtr n) |
| static internal int | vtkRecursiveSphereDirectionEncoder_GetNumberOfEncodedDirections_04 (HandleRef pThis) |
| static internal int | vtkRecursiveSphereDirectionEncoder_GetRecursionDepth_05 (HandleRef pThis) |
| static internal int | vtkRecursiveSphereDirectionEncoder_GetRecursionDepthMaxValue_06 (HandleRef pThis) |
| static internal int | vtkRecursiveSphereDirectionEncoder_GetRecursionDepthMinValue_07 (HandleRef pThis) |
| static internal int | vtkRecursiveSphereDirectionEncoder_IsA_08 (HandleRef pThis, string type) |
| static internal int | vtkRecursiveSphereDirectionEncoder_IsTypeOf_09 (string type) |
| static internal IntPtr | vtkRecursiveSphereDirectionEncoder_NewInstance_11 (HandleRef pThis, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
| static internal IntPtr | vtkRecursiveSphereDirectionEncoder_SafeDownCast_12 (HandleRef o, ref uint mteStatus, ref uint mteIndex, ref uint rawRefCount) |
| static internal void | vtkRecursiveSphereDirectionEncoder_SetRecursionDepth_13 (HandleRef pThis, int _arg) |
Static Private Member Functions | |
| static | vtkRecursiveSphereDirectionEncoder () |
| Automatically generated type registration mechanics. | |
vtkRecursiveSphereDirectionEncoder - A direction encoder based on the recursive subdivision of an octahedron
Description vtkRecursiveSphereDirectionEncoder is a direction encoder which uses the vertices of a recursive subdivision of an octahedron (with the vertices pushed out onto the surface of an enclosing sphere) to encode directions into a two byte value.
| static Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder | ( | ) | [static, private] |
Automatically generated type registration mechanics.
| Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder | ( | IntPtr | rawCppThis, |
| bool | callDisposalMethod, | ||
| bool | strong | ||
| ) |
Automatically generated constructor - called from generated code. DO NOT call directly.
Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.
| override void Kitware.VTK.vtkRecursiveSphereDirectionEncoder.Dispose | ( | bool | disposing | ) | [protected] |
Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| override float [] Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetDecodedGradient | ( | int | value | ) | [virtual] |
Given an encoded value, return a pointer to the normal vector.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| override IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetDecodedGradientTable | ( | ) | [virtual] |
Get the decoded gradient table. There are this->GetNumberOfEncodedDirections() entries in the table, each containing a normal (direction) vector. This is a flat structure - 3 times the number of directions floats in an array.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetEncodedDirection | ( | IntPtr | n | ) | [virtual] |
Given a normal vector n, return the encoded direction.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetNumberOfEncodedDirections | ( | ) | [virtual] |
Return the number of encoded directions.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepth | ( | ) | [virtual] |
Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
| virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepthMaxValue | ( | ) | [virtual] |
Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
| virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepthMinValue | ( | ) | [virtual] |
Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
| override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.IsA | ( | string | type | ) | [virtual] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| static new int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.IsTypeOf | ( | string | type | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| static new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.New | ( | ) | [static] |
Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.
Reimplemented from Kitware.VTK.vtkObject.
| new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.NewInstance | ( | ) |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| static new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.SafeDownCast | ( | vtkObjectBase | o | ) | [static] |
Undocumented Block.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| virtual void Kitware.VTK.vtkRecursiveSphereDirectionEncoder.SetRecursionDepth | ( | int | _arg | ) | [virtual] |
Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
| static internal IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetDecodedGradient_01 | ( | HandleRef | pThis, |
| int | value | ||
| ) | [private] |
| static internal IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetDecodedGradientTable_02 | ( | HandleRef | pThis | ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetEncodedDirection_03 | ( | HandleRef | pThis, |
| IntPtr | n | ||
| ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetNumberOfEncodedDirections_04 | ( | HandleRef | pThis | ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetRecursionDepth_05 | ( | HandleRef | pThis | ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetRecursionDepthMaxValue_06 | ( | HandleRef | pThis | ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_GetRecursionDepthMinValue_07 | ( | HandleRef | pThis | ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_IsA_08 | ( | HandleRef | pThis, |
| string | type | ||
| ) | [private] |
| static internal int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_IsTypeOf_09 | ( | string | type | ) | [private] |
| static internal IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_New | ( | ref uint | mteStatus, |
| ref uint | mteIndex, | ||
| ref uint | rawRefCount | ||
| ) | [private] |
| static internal IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_NewInstance_11 | ( | HandleRef | pThis, |
| ref uint | mteStatus, | ||
| ref uint | mteIndex, | ||
| ref uint | rawRefCount | ||
| ) | [private] |
| static internal IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_SafeDownCast_12 | ( | HandleRef | o, |
| ref uint | mteStatus, | ||
| ref uint | mteIndex, | ||
| ref uint | rawRefCount | ||
| ) | [private] |
| static internal void Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder_SetRecursionDepth_13 | ( | HandleRef | pThis, |
| int | _arg | ||
| ) | [private] |
new readonly string Kitware.VTK.vtkRecursiveSphereDirectionEncoder.MRClassNameKey = "34vtkRecursiveSphereDirectionEncoder" [static] |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
| new const string Kitware.VTK.vtkRecursiveSphereDirectionEncoder.MRFullTypeName = "Kitware.VTK.vtkRecursiveSphereDirectionEncoder" |
Automatically generated type registration mechanics.
Reimplemented from Kitware.VTK.vtkDirectionEncoder.
1.7.6.1