| _position | osg::AnimationPath::ControlPoint | |
| _rotation | osg::AnimationPath::ControlPoint | |
| _scale | osg::AnimationPath::ControlPoint | |
| ControlPoint() | osg::AnimationPath::ControlPoint | [inline] |
| ControlPoint(const osg::Vec3d &position) | osg::AnimationPath::ControlPoint | [inline] |
| ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation) | osg::AnimationPath::ControlPoint | [inline] |
| ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation, const osg::Vec3d &scale) | osg::AnimationPath::ControlPoint | [inline] |
| getInverse(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
| getInverse(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
| getMatrix(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
| getMatrix(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
| interpolate(float ratio, const ControlPoint &first, const ControlPoint &second) | osg::AnimationPath::ControlPoint | [inline] |
1.4.2