Inheritance diagram for osg::Texture1D:

Public Member Functions | |
| Texture1D () | |
| Texture1D (const Texture1D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| META_StateAttribute (osg, Texture1D, TEXTURE) | |
| virtual int | compare (const StateAttribute &rhs) const |
| virtual bool | getModeUsage (ModeUsage &usage) const |
| void | setImage (Image *image) |
| Image * | getImage () |
| const Image * | getImage () const |
| unsigned int & | getModifiedTag (unsigned int contextID) const |
| virtual void | setImage (unsigned int, Image *image) |
| virtual Image * | getImage (unsigned int) |
| virtual const Image * | getImage (unsigned int) const |
| virtual unsigned int | getNumImages () const |
| void | setTextureSize (int width) const |
| void | getTextureSize (int &width) const |
| void | setSubloadCallback (SubloadCallback *cb) |
| SubloadCallback * | getSubloadCallback () |
| const SubloadCallback * | getSubloadCallback () const |
| void | setNumMipmapLevels (unsigned int num) const |
| unsigned int | getNumMipmapLevels () const |
| void | copyTexImage1D (State &state, int x, int y, int width) |
| void | copyTexSubImage1D (State &state, int xoffset, int x, int y, int width) |
| virtual void | apply (State &state) const |
Protected Types | |
| typedef buffered_value< unsigned int > | ImageModifiedTag |
Protected Member Functions | |
| virtual | ~Texture1D () |
| virtual void | computeInternalFormat () const |
| void | applyTexImage1D (GLenum target, Image *image, State &state, GLsizei &width, GLsizei &numMipmapLevels) const |
Protected Attributes | |
| ref_ptr< Image > | _image |
| GLsizei | _textureWidth |
| GLsizei | _numMipmapLevels |
| ref_ptr< SubloadCallback > | _subloadCallback |
| ImageModifiedTag | _modifiedTag |
Classes | |
| class | SubloadCallback |
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Copy constructor using CopyOp to manage deep vs shallow copy. |
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Bind the texture object. If the texture object hasn't already been compiled, create the texture mipmap levels. Implements osg::Texture. |
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Helper method. Createa the texture without setting or using a texture binding. |
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. Implements osg::StateAttribute. |
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Implements osg::Texture. |
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Copies pixels into a 1D texture image, as per glCopyTexImage1D. Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. width must be a power of two. |
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Copies a one-dimensional texture subimage, as per glCopyTexSubImage1D. Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. |
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Gets the const texture image, ignoring face. Implements osg::Texture. |
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Gets the texture image, ignoring face. Implements osg::Texture. |
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Gets the const texture image. |
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Gets the texture image. |
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Return the modes associated with this StateAttribute. Reimplemented from osg::StateAttribute. |
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Gets the number of images that can be assigned to the Texture. Implements osg::Texture. |
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Gets the number of mipmap levels created. |
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Gets the texture subload width. |
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Sets the texture image, ignoring face. Implements osg::Texture. |
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Sets the texture image. |
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Helper function. Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. |
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Sets the texture width. If width is zero, calculate the value from the source image width. |
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It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const. |
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Number of mipmap levels created. |
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Subloaded images can have different texture and image sizes. |
1.4.2