|
Public Types |
typedef std::map< StateAttribute::GLMode,
StateAttribute::GLModeValue > | ModeList |
typedef std::pair< ref_ptr<
StateAttribute >, StateAttribute::OverrideValue > | RefAttributePair |
typedef std::map< StateAttribute::TypeMemberPair,
RefAttributePair > | AttributeList |
| typedef std::vector< ModeList > | TextureModeList |
| typedef std::vector< AttributeList > | TextureAttributeList |
| enum | RenderingHint { DEFAULT_BIN = 0,
OPAQUE_BIN = 1,
TRANSPARENT_BIN = 2
} |
| enum | RenderBinMode { INHERIT_RENDERBIN_DETAILS,
USE_RENDERBIN_DETAILS,
OVERRIDE_RENDERBIN_DETAILS,
ENCLOSE_RENDERBIN_DETAILS
} |
Public Member Functions |
| | StateSet () |
| | StateSet (const StateSet &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| virtual Object * | cloneType () const |
| virtual Object * | clone (const CopyOp ©op) const |
| virtual bool | isSameKindAs (const Object *obj) const |
| virtual const char * | libraryName () const |
| virtual const char * | className () const |
| int | compare (const StateSet &rhs, bool compareAttributeContents=false) const |
| bool | operator< (const StateSet &rhs) const |
| bool | operator== (const StateSet &rhs) const |
| bool | operator!= (const StateSet &rhs) const |
| void | setGlobalDefaults () |
| void | clear () |
| void | merge (const StateSet &rhs) |
| void | setMode (StateAttribute::GLMode mode, StateAttribute::GLModeValue value) |
| void | removeMode (StateAttribute::GLMode mode) |
| StateAttribute::GLModeValue | getMode (StateAttribute::GLMode mode) const |
| ModeList & | getModeList () |
| const ModeList & | getModeList () const |
| void | setAttribute (StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF) |
| void | setAttributeAndModes (StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON) |
| void | removeAttribute (StateAttribute::Type type, unsigned int member=0) |
| void | removeAttribute (StateAttribute *attribute) |
| StateAttribute * | getAttribute (StateAttribute::Type type, unsigned int member=0) |
| const StateAttribute * | getAttribute (StateAttribute::Type type, unsigned int member=0) const |
| const RefAttributePair * | getAttributePair (StateAttribute::Type type, unsigned int member=0) const |
| AttributeList & | getAttributeList () |
| const AttributeList & | getAttributeList () const |
| void | setTextureMode (unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) |
| void | removeTextureMode (unsigned int unit, StateAttribute::GLMode mode) |
| StateAttribute::GLModeValue | getTextureMode (unsigned int unit, StateAttribute::GLMode mode) const |
| TextureModeList & | getTextureModeList () |
| const TextureModeList & | getTextureModeList () const |
| void | setTextureAttribute (unsigned int unit, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF) |
| void | setTextureAttributeAndModes (unsigned int unit, StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON) |
| void | removeTextureAttribute (unsigned int unit, StateAttribute::Type type) |
| void | removeTextureAttribute (unsigned int unit, StateAttribute *attribute) |
| StateAttribute * | getTextureAttribute (unsigned int unit, StateAttribute::Type type) |
| const StateAttribute * | getTextureAttribute (unsigned int unit, StateAttribute::Type type) const |
| const RefAttributePair * | getTextureAttributePair (unsigned int unit, StateAttribute::Type type) const |
| TextureAttributeList & | getTextureAttributeList () |
| const TextureAttributeList & | getTextureAttributeList () const |
| void | setAssociatedModes (const StateAttribute *attribute, StateAttribute::GLModeValue value) |
| void | setAssociatedTextureModes (unsigned int unit, const StateAttribute *attribute, StateAttribute::GLModeValue value) |
| void | setRenderingHint (int hint) |
| int | getRenderingHint () const |
| void | setRenderBinDetails (int binNum, const std::string &binName, RenderBinMode mode=USE_RENDERBIN_DETAILS) |
| void | setRenderBinToInherit () |
| RenderBinMode | getRenderBinMode () const |
| bool | useRenderBinDetails () const |
| int | getBinNumber () const |
| const std::string & | getBinName () const |
| void | compileGLObjects (State &state) const |
| virtual void | releaseGLObjects (State *state=0) const |
Protected Member Functions |
| virtual | ~StateSet () |
| StateSet & | operator= (const StateSet &) |
| ModeList & | getOrCreateTextureModeList (unsigned int unit) |
| AttributeList & | getOrCreateTextureAttributeList (unsigned int unit) |
| int | compareModes (const ModeList &lhs, const ModeList &rhs) |
| int | compareAttributePtrs (const AttributeList &lhs, const AttributeList &rhs) |
| int | compareAttributeContents (const AttributeList &lhs, const AttributeList &rhs) |
| void | setMode (ModeList &modeList, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) |
| void | setModeToInherit (ModeList &modeList, StateAttribute::GLMode mode) |
| StateAttribute::GLModeValue | getMode (const ModeList &modeList, StateAttribute::GLMode mode) const |
| void | setAttribute (AttributeList &attributeList, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF) |
| StateAttribute * | getAttribute (AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) |
| const StateAttribute * | getAttribute (const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const |
| const RefAttributePair * | getAttributePair (const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const |
Protected Attributes |
| ModeList | _modeList |
| AttributeList | _attributeList |
| TextureModeList | _textureModeList |
| TextureAttributeList | _textureAttributeList |
| int | _renderingHint |
| RenderBinMode | _binMode |
| int | _binNum |
| std::string | _binName |