Inheritance diagram for osgUtil::RenderToTextureStage:

Public Member Functions | |
| RenderToTextureStage () | |
| virtual osg::Object * | cloneType () const |
| virtual osg::Object * | clone (const osg::CopyOp &) const |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| virtual const char * | libraryName () const |
| virtual const char * | className () const |
| virtual void | reset () |
| void | setTexture (osg::Texture2D *texture) |
| osg::Texture2D * | getTexture () |
| void | setImage (osg::Image *image) |
| osg::Image * | getImage () |
| virtual void | draw (osg::State &state, RenderLeaf *&previous) |
Protected Member Functions | |
| virtual | ~RenderToTextureStage () |
Protected Attributes | |
| osg::ref_ptr< osg::Texture2D > | _texture |
| osg::ref_ptr< osg::Image > | _image |
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return the name of the object's class type. Must be defined by derived classes. Reimplemented from osgUtil::RenderStage. |
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Reimplemented from osgUtil::RenderStage. |
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Clone the type of an object, with Object* return type. Must be defined by derived classes. Reimplemented from osgUtil::RenderStage. |
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Reimplemented from osgUtil::RenderStage. |
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Reimplemented from osgUtil::RenderStage. |
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return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. Reimplemented from osgUtil::RenderBin. |
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Reimplemented from osgUtil::RenderStage. |
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1.4.2