Inheritance diagram for osgUtil::DelaunayTriangulator:

Public Member Functions | |
| DelaunayTriangulator () | |
| DelaunayTriangulator (osg::Vec3Array *points, osg::Vec3Array *normals=0) | |
| DelaunayTriangulator (const DelaunayTriangulator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| const osg::Vec3Array * | getInputPointArray () const |
| osg::Vec3Array * | getInputPointArray () |
| void | setInputPointArray (osg::Vec3Array *points) |
| const osg::Vec3Array * | getOutputNormalArray () const |
| osg::Vec3Array * | getOutputNormalArray () |
| void | setOutputNormalArray (osg::Vec3Array *normals) |
| bool | triangulate () |
| const osg::DrawElementsUInt * | getTriangles () const |
| osg::DrawElementsUInt * | getTriangles () |
Protected Member Functions | |
| virtual | ~DelaunayTriangulator () |
| DelaunayTriangulator & | operator= (const DelaunayTriangulator &) |
|
|
|
|
||||||||||||
|
|
|
||||||||||||
|
|
|
|
|
|
|
Get the input point array. |
|
|
Get the const input point array. |
|
|
Get the output normal array (optional). |
|
|
Get the const output normal array (optional). |
|
|
Get the generated primitive (call triangulate() first). |
|
|
Get the generated primitive (call triangulate() first). |
|
|
|
|
|
Set the input point array. |
|
|
Set the output normal array (optional). |
|
|
Start triangulation. |
1.4.2