#include <osg/State>#include <osg/StateAttribute>#include <osg/buffered_value>#include <osg/ref_ptr>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osgGL2/Export>#include <osgGL2/Extensions>#include <osgGL2/UniformValue>#include <string>#include <vector>Namespaces | |
| namespace | osgGL2 |
Defines | |
| #define | OSGGL2_PROGRAMOBJECT 1 |
Typedefs | |
| typedef osg::ref_ptr< ProgramObject > | ProgramObjectPtr |
| typedef osg::ref_ptr< ShaderObject > | ShaderObjectPtr |
|
|
|
|
|
|
|
|
|
1.4.2