| _account | Eris::Player | [protected] |
| _characters | Eris::Player | [protected] |
| _con | Eris::Player | [protected] |
| _currentAction | Eris::Player | [protected] |
| _currentSerial | Eris::Player | [protected] |
| _lobby (defined in Eris::Player) | Eris::Player | [protected] |
| _logoutTimeout (defined in Eris::Player) | Eris::Player | [protected] |
| _pass | Eris::Player | [protected] |
| _username | Eris::Player | [protected] |
| canCreateCharacter() | Eris::Player | [inline] |
| createAccount(const std::string &uname, const std::string &name, const std::string &pwd) | Eris::Player | |
| createCharacter(const Atlas::Objects::Entity::GameEntity &character) | Eris::Player | |
| createCharacter() | Eris::Player | |
| createCharacterHandler(long serialno) (defined in Eris::Player) | Eris::Player | [protected] |
| getAccountID() const | Eris::Player | |
| getCharacters() | Eris::Player | |
| getConnection() const (defined in Eris::Player) | Eris::Player | [inline] |
| GotAllCharacters | Eris::Player | |
| GotCharacterInfo | Eris::Player | |
| handleLogoutTimeout() (defined in Eris::Player) | Eris::Player | [protected] |
| internalLogin(const std::string &unm, const std::string &pwd) (defined in Eris::Player) | Eris::Player | [protected] |
| internalLogout(bool clean) (defined in Eris::Player) | Eris::Player | [protected] |
| login(const std::string &uname, const std::string &pwd) | Eris::Player | |
| loginComplete(const Atlas::Objects::Entity::Player &p) (defined in Eris::Player) | Eris::Player | [protected] |
| LoginFailure | Eris::Player | |
| LoginSuccess (defined in Eris::Player) | Eris::Player | |
| logout() | Eris::Player | |
| LogoutComplete | Eris::Player | |
| m_characterIds (defined in Eris::Player) | Eris::Player | [protected] |
| m_doingCharacterRefresh | Eris::Player | [protected] |
| netConnected() | Eris::Player | [protected] |
| netDisconnecting() | Eris::Player | [protected] |
| netFailure(const std::string &msg) (defined in Eris::Player) | Eris::Player | [protected] |
| NewCharacter | Eris::Player | |
| Player(Connection *con) | Eris::Player | |
| recvLogoutInfo(const Atlas::Objects::Operation::Logout &lo) (defined in Eris::Player) | Eris::Player | [protected] |
| recvOpError(const Atlas::Objects::Operation::Error &err) (defined in Eris::Player) | Eris::Player | [protected] |
| recvRemoteLogout(const Atlas::Objects::Operation::Logout &lo) (defined in Eris::Player) | Eris::Player | [protected] |
| recvSightCharacter(const Atlas::Objects::Entity::GameEntity &ge) (defined in Eris::Player) | Eris::Player | [protected] |
| refreshCharacterInfo() | Eris::Player | |
| takeCharacter(const std::string &id) | Eris::Player | |
| ~Player() (defined in Eris::Player) | Eris::Player |
1.3.9.1