#include <Factory.h>
Inheritance diagram for Eris::Factory:

Public Member Functions | |
| virtual bool | accept (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0 |
| Accept is called when an entity must be constructed; this will be called every time an object is created, so avoid lengthy processing if possible. | |
| virtual Entity * | instantiate (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0 |
| create whatever entity the client desires | |
1.3.9.1