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| virtual int | IsA (const char *type) |
| | Return 1 if this class is the same type of (or a subclass of) the named class. More...
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| vtkOpenGLFXAAFilter * | NewInstance () const |
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| virtual void | PrintSelf (ostream &os, vtkIndent indent) |
| | Methods invoked by print to print information about the object including superclasses. More...
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| void | Execute (vtkOpenGLRenderer *ren) |
| | Perform FXAA on the current render buffer in ren. More...
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| void | ReleaseGraphicsResources () |
| | Release all OpenGL state. More...
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| void | UpdateConfiguration (vtkFXAAOptions *opts) |
| | Copy the configuration values from opts into this filter. More...
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| virtual void | SetRelativeContrastThreshold (float) |
| | Parameter for tuning the FXAA implementation. More...
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| virtual float | GetRelativeContrastThreshold () |
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| virtual void | SetHardContrastThreshold (float) |
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| virtual float | GetHardContrastThreshold () |
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| virtual void | SetSubpixelBlendLimit (float) |
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| virtual float | GetSubpixelBlendLimit () |
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| virtual void | SetSubpixelContrastThreshold (float) |
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| virtual float | GetSubpixelContrastThreshold () |
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| virtual void | SetUseHighQualityEndpoints (bool val) |
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| virtual bool | GetUseHighQualityEndpoints () |
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| virtual void | UseHighQualityEndpointsOn () |
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| virtual void | UseHighQualityEndpointsOff () |
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| virtual void | SetEndpointSearchIterations (int) |
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| virtual int | GetEndpointSearchIterations () |
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| virtual void | SetDebugOptionValue (vtkFXAAOptions::DebugOption opt) |
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| virtual vtkFXAAOptions::DebugOption | GetDebugOptionValue () |
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| | vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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| virtual void | DebugOn () |
| | Turn debugging output on. More...
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| virtual void | DebugOff () |
| | Turn debugging output off. More...
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| bool | GetDebug () |
| | Get the value of the debug flag. More...
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| void | SetDebug (bool debugFlag) |
| | Set the value of the debug flag. More...
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| virtual void | Modified () |
| | Update the modification time for this object. More...
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| virtual vtkMTimeType | GetMTime () |
| | Return this object's modified time. More...
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| |
| unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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| unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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| vtkCommand * | GetCommand (unsigned long tag) |
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| void | RemoveObserver (vtkCommand *) |
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| void | RemoveObservers (unsigned long event, vtkCommand *) |
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| void | RemoveObservers (const char *event, vtkCommand *) |
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| int | HasObserver (unsigned long event, vtkCommand *) |
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| int | HasObserver (const char *event, vtkCommand *) |
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| void | RemoveObserver (unsigned long tag) |
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| void | RemoveObservers (unsigned long event) |
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| void | RemoveObservers (const char *event) |
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| void | RemoveAllObservers () |
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| int | HasObserver (unsigned long event) |
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| int | HasObserver (const char *event) |
| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| | Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| | Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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| |
| int | InvokeEvent (unsigned long event, void *callData) |
| | This method invokes an event and return whether the event was aborted or not. More...
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| int | InvokeEvent (const char *event, void *callData) |
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| int | InvokeEvent (unsigned long event) |
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| int | InvokeEvent (const char *event) |
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| const char * | GetClassName () const |
| | Return the class name as a string. More...
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| virtual void | Delete () |
| | Delete a VTK object. More...
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| virtual void | FastDelete () |
| | Delete a reference to this object. More...
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| void | InitializeObjectBase () |
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| void | Print (ostream &os) |
| | Print an object to an ostream. More...
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| virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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| virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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| virtual void | Register (vtkObjectBase *o) |
| | Increase the reference count (mark as used by another object). More...
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| virtual void | UnRegister (vtkObjectBase *o) |
| | Decrease the reference count (release by another object). More...
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| int | GetReferenceCount () |
| | Return the current reference count of this object. More...
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| void | SetReferenceCount (int) |
| | Sets the reference count. More...
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| |
| void | PrintRevisions (ostream &) |
| | Legacy. More...
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Perform FXAA antialiasing on the current framebuffer.
Call Execute() to run a FXAA antialiasing pass on the current OpenGL framebuffer. See method documentation for tunable parameters.
Based on the following implementation and description:
Whitepaper: http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
Sample implementation: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h
TODO there are currently some "banding" artifacts on some edges, particularly single pixel lines. These seem to be caused by using a linear RGB input, rather than a gamma-correct sRGB input. Future work should combine this pass with a gamma correction pass to correct this. Bonus points for precomputing luminosity into the sRGB's alpha channel to save cycles in the FXAA shader!
Definition at line 57 of file vtkOpenGLFXAAFilter.h.