|
escript Revision_
|
This is the complete list of members for speckley::WaveAssembler3D, including all inherited members.
| assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const | speckley::WaveAssembler3D | virtual |
| assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const | speckley::WaveAssembler3D | virtual |
| assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const | speckley::WaveAssembler3D | virtual |
| assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const | speckley::WaveAssembler3D | virtual |
| assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const | speckley::WaveAssembler3D | virtual |
| assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| c11 | speckley::WaveAssembler3D | protected |
| c12 | speckley::WaveAssembler3D | protected |
| c13 | speckley::WaveAssembler3D | protected |
| c23 | speckley::WaveAssembler3D | protected |
| c33 | speckley::WaveAssembler3D | protected |
| c44 | speckley::WaveAssembler3D | protected |
| c66 | speckley::WaveAssembler3D | protected |
| collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const | speckley::WaveAssembler3D | virtual |
| isHTI | speckley::WaveAssembler3D | protected |
| isVTI | speckley::WaveAssembler3D | protected |
| m_dx | speckley::WaveAssembler3D | protected |
| m_NE | speckley::WaveAssembler3D | protected |
| m_NN | speckley::WaveAssembler3D | protected |
| POINTER_WRAPPER_CLASS(const Brick) domain | speckley::WaveAssembler3D | protected |
| WaveAssembler3D(escript::const_Domain_ptr dom, const double *dx, const dim_t *NE, const dim_t *NN, const DataMap &c) | speckley::WaveAssembler3D | inline |
| ~AbstractAssembler() | speckley::AbstractAssembler | inlinevirtual |
| ~WaveAssembler3D() | speckley::WaveAssembler3D | inline |