Class StereoClientRenderer
- All Implemented Interfaces:
GLEventListener,EventListener
StereoClientRenderer utilizing StereoDeviceRenderer
implementing GLEventListener for convenience.
See StereoDeviceRenderer notes about Correct Asymmetric FOV Rendering.
Implementation renders StereoGLEventListener
using one or more FBObject according to StereoDeviceRenderer.getTextureCount().
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Constructor Summary
ConstructorsConstructorDescriptionStereoClientRenderer(StereoDeviceRenderer deviceRenderer, boolean ownsDevice, int magFilter, int minFilter, int numSamples) -
Method Summary
Modifier and TypeMethodDescriptionfinal voidvoiddisplay(GLAutoDrawable drawable) Called by the drawable to initiate OpenGL rendering by the client.voiddispose(GLAutoDrawable drawable) Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.final StereoDeviceRenderervoidinit(GLAutoDrawable drawable) Called by the drawable immediately after the OpenGL context is initialized.final voidvoidreshape(GLAutoDrawable drawable, int x, int y, int width, int height) Called by the drawable during the first repaint after the component has been resized.
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Constructor Details
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StereoClientRenderer
public StereoClientRenderer(StereoDeviceRenderer deviceRenderer, boolean ownsDevice, int magFilter, int minFilter, int numSamples)
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Method Details
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getStereoDeviceRenderer
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addGLEventListener
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removeGLEventListener
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init
Description copied from interface:GLEventListenerCalled by the drawable immediately after the OpenGL context is initialized. Can be used to perform one-time OpenGL initialization per GLContext, such as setup of lights and display lists.Note that this method may be called more than once if the underlying OpenGL context for the GLAutoDrawable is destroyed and recreated, for example if a GLCanvas is removed from the widget hierarchy and later added again.
- Specified by:
initin interfaceGLEventListener
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dispose
Description copied from interface:GLEventListenerNotifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.Called by the drawable before the OpenGL context is destroyed by an external event, like a reconfiguration of the
GLAutoDrawableclosing an attached window, but also manually by callingdestroy.Note that this event does not imply the end of life of the application. It could be produced with a followup call to
GLEventListener.init(GLAutoDrawable)in case the GLContext has been recreated, e.g. due to a pixel configuration change in a multihead environment.- Specified by:
disposein interfaceGLEventListener
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display
Description copied from interface:GLEventListenerCalled by the drawable to initiate OpenGL rendering by the client. After all GLEventListeners have been notified of a display event, the drawable will swap its buffers ifsetAutoSwapBufferModeis enabled.- Specified by:
displayin interfaceGLEventListener
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reshape
Description copied from interface:GLEventListenerCalled by the drawable during the first repaint after the component has been resized.The client can update it's viewport associated data and view volume of the window appropriately.
For efficiency the GL viewport has already been updated via
glViewport(x, y, width, height)when this method is called.- Specified by:
reshapein interfaceGLEventListener- Parameters:
drawable- the triggeringGLAutoDrawablex- viewport x-coord in pixel unitsy- viewport y-coord in pixel unitswidth- viewport width in pixel unitsheight- viewport height in pixel units
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