Class GLProfile
GLProfile#GetProfileDefault(),
or more specialized versions using the other static GetProfile methods.-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final booleanstatic final booleanIn case the implementation of the ARB_create_context context creation extension is buggy on one platform, setting the propertyjogl.disable.openglarbcontextdisables utilizing it.static final booleanIn case no native OpenGL core profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.openglcoredisables querying possible existing native OpenGL core profiles.static final booleanIn case no OpenGL desktop profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.opengldesktopdisables querying possible existing OpenGL desktop profiles.static final booleanIn case no OpenGL ES profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.openglesdisables querying possible existing OpenGL ES profiles.static final booleanDisable surfaceless OpenGL context capability and its probing by setting the propertyjogl.disable.surfacelesscontext.static final booleanWe have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.static final String[]All GL Profiles in the order of default detection.static final String[]Order of maximum profiles.static final String[]Order of maximum fixed function profiles GL4bc GL3bc GL2 GLES1static final String[]Order of maximum programmable shader profiles GL4bc GL4 GL3bc GL3 GLES3 GL2 GLES2static final String[]Order of maximum programmable shader core only profiles GL4 GL3 GLES3 GLES2static final String[]Order of minimum profiles.static final String[]Order of minimum original desktop profiles.static final StringThe desktop OpenGL profile 1.x up to 3.0static final StringThe intersection of the desktop GL2 and embedded ES1 profilestatic final StringThe intersection of the desktop GL3, GL2 and embedded ES2 profilestatic final StringThe intersection of the desktop GL3 and GL2 profilestatic final StringThe desktop OpenGL core profile 3.x, with x >= 1static final StringThe desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.
bcstands for backward compatibility.static final StringThe desktop OpenGL core profile 4.x, with x >= 0static final StringThe desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.
bcstands for backward compatibility.static final StringThe intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/GL_ARB_ES3_compatibilityis available.static final StringThe embedded OpenGL profile ES 1.x, with x >= 0static final StringThe embedded OpenGL profile ES 2.x, with x >= 0static final StringThe embedded OpenGL profile ES 3.x, with x >= 0 -
Method Summary
Modifier and TypeMethodDescriptionstatic GLProfilecreateCustomGLProfile(String profile, GLProfile profileImpl) final booleanstatic GLProfileget(AbstractGraphicsDevice device, String profile) Returns a GLProfile object.static GLProfileget(AbstractGraphicsDevice device, String[] profiles, boolean favorHardwareRasterizer) Returns the first profile from the given list, where an implementation is available.static GLProfileUses the default devicestatic GLProfileUses the default devicestatic GLProfileReturns a default GLProfile object, reflecting the best for the running platform.static GLProfilegetDefault(AbstractGraphicsDevice device) Returns a default GLProfile object, reflecting the best for the running platform.static AbstractGraphicsDevicestatic GLProfileCallsgetGL2ES1(AbstractGraphicsDevice)using the default device.static GLProfilegetGL2ES1(AbstractGraphicsDevice device) Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.
It returns:static GLProfileCallsgetGL2ES2(AbstractGraphicsDevice)using the default device.static GLProfilegetGL2ES2(AbstractGraphicsDevice device) Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.
It returns:static GLProfileCallsgetGL2GL3(AbstractGraphicsDevice)using the default device.static GLProfilegetGL2GL3(AbstractGraphicsDevice device) Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.
It returns:static GLProfileCallsgetGL4ES3(AbstractGraphicsDevice)using the default device.static GLProfilegetGL4ES3(AbstractGraphicsDevice device) Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.
It returns:static StringgetGLArrayName(int array) final Constructor<?>getGLCtor(boolean glObject) final Stringstatic StringgetGLTypeName(int type) final GLProfilegetImpl()return this profiles implementation, eg.final Stringreturn this profiles implementation name, eg.static GLProfilegetMaxFixedFunc(boolean favorHardwareRasterizer) Uses the default devicestatic GLProfilegetMaxFixedFunc(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) Returns the highest profile, implementing the fixed function pipeline.static GLProfilegetMaximum(boolean favorHardwareRasterizer) Uses the default devicestatic GLProfilegetMaximum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) Returns the highest profile.static GLProfilegetMaxProgrammable(boolean favorHardwareRasterizer) Uses the default devicestatic GLProfilegetMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) Returns the highest profile, implementing the programmable shader pipeline.static GLProfilegetMaxProgrammableCore(boolean favorHardwareRasterizer) Uses the default devicestatic GLProfilegetMaxProgrammableCore(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) Returns the highest profile, implementing the programmable shader core pipeline only.static GLProfilegetMinimum(boolean favorHardwareRasterizer) Uses the default devicestatic GLProfilegetMinimum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) Returns the lowest profile.final StringgetName()return this profiles namestatic StringUses the default devicestatic Stringstatic StringBuilderstatic StringBuilderglAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, String indent, int indentCount) final booleanhasGLSL()Indicates whether this profile supports GLSL, i.e.inthashCode()static voidinitProfiles(AbstractGraphicsDevice device) Trigger eager initialization of GLProfiles for the given device, in case it isn't done yet.static voidStatic initialization of JOGL.static booleanReturns the availability of any profile on the default device.static booleanisAvailable(AbstractGraphicsDevice device, String profile) Returns the availability of a profile on a device.static booleanisAvailable(String profile) Returns the availability of a profile on the default device.static booleanfinal booleanisGL2()Indicates whether this profile is capable of GL2 .final booleanisGL2ES1()Indicates whether this profile is capable of GL2ES1.final booleanisGL2ES2()Indicates whether this profile is capable of GL2ES2.final booleanisGL2ES3()Indicates whether this profile is capable of GL2ES3.final booleanisGL2GL3()Indicates whether this profile is capable of GL2GL3.final booleanisGL3()Indicates whether this profile is capable of GL3.final booleanisGL3bc()Indicates whether this profile is capable of GL3bc.final booleanisGL3ES3()Indicates whether this profile is capable of GL3ES3.final booleanisGL4()Indicates whether this profile is capable of GL4.final booleanisGL4bc()Indicates whether this profile is capable of GL4bc.final booleanisGL4ES3()Indicates whether this profile is capable of GL4ES3.final booleanisGLES()Indicates whether this profile is capable of GLES.final booleanisGLES1()Indicates whether this profile is capable of GLES1.final booleanisGLES2()Indicates whether this profile is capable of GLES2.final booleanisGLES3()Indicates whether this profile is capable of GLES3.final booleanreturn true if impl.static booleanbooleanisValidArrayDataType(int index, int comps, int type, boolean isVertexAttribPointer, boolean throwException) booleanisValidDataType(int type, boolean throwException) General validation if type is a valid GL data type for the current profilestatic voidshutdown()Manual shutdown method, may be called after your last JOGL use within the running JVM.
It releases all temporary created resources, ie issuesGLDrawableFactory.shutdown().
The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.toString()final booleanIndicates whether this profile uses either of the native OpenGL ES implementations.static booleanusesNativeGLES(String profileImpl) Indicates whether either of the native OpenGL ES profiles are in use.final booleanIndicates whether this profile uses the native OpenGL ES1 implementations.static booleanusesNativeGLES1(String profileImpl) Indicates whether the native OpenGL ES1 profile is in use.final booleanIndicates whether this profile uses the native OpenGL ES2 implementations.static booleanusesNativeGLES2(String profileImpl) Indicates whether the native OpenGL ES3 or ES2 profile is in use.final booleanIndicates whether this profile uses the native OpenGL ES3 implementations.static booleanusesNativeGLES3(String profileImpl) Indicates whether the native OpenGL ES2 profile is in use.final voidverifyEquality(GLProfile glp)
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Field Details
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DEBUG
public static final boolean DEBUG -
disableOpenGLCore
public static final boolean disableOpenGLCoreIn case no native OpenGL core profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.openglcoredisables querying possible existing native OpenGL core profiles.This exclusion is disabled for
Platform.OSType.MACOS. -
disableOpenGLARBContext
public static final boolean disableOpenGLARBContextIn case the implementation of the ARB_create_context context creation extension is buggy on one platform, setting the propertyjogl.disable.openglarbcontextdisables utilizing it.This exclusion also disables
OpenGL ES.This exclusion is disabled for
Platform.OSType.MACOS. -
disableOpenGLES
public static final boolean disableOpenGLESIn case no OpenGL ES profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.openglesdisables querying possible existing OpenGL ES profiles. -
disableOpenGLDesktop
public static final boolean disableOpenGLDesktopIn case no OpenGL desktop profiles are required and if one platform may have a buggy implementation, setting the propertyjogl.disable.opengldesktopdisables querying possible existing OpenGL desktop profiles. -
disableSurfacelessContext
public static final boolean disableSurfacelessContextDisable surfaceless OpenGL context capability and its probing by setting the propertyjogl.disable.surfacelesscontext.By default surfaceless OpenGL context capability is probed, i.e. whether an OpenGL context can be made current without a default framebuffer.
If probing fails or if this property is set, the
quirkGLRendererQuirks.NoSurfacelessCtxis being set. -
enableANGLE
public static final boolean enableANGLEWe have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. When run in the mentioned browsers, the eglInitialize(..) implementation crashes.This can be overridden by explicitly enabling ANGLE on Windows by setting the property
jogl.enable.ANGLE. -
GL4bc
The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.
bcstands for backward compatibility.- See Also:
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GL4
The desktop OpenGL core profile 4.x, with x >= 0- See Also:
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GL3bc
The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.
bcstands for backward compatibility.- See Also:
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GL3
The desktop OpenGL core profile 3.x, with x >= 1- See Also:
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GL2
The desktop OpenGL profile 1.x up to 3.0- See Also:
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GLES1
The embedded OpenGL profile ES 1.x, with x >= 0- See Also:
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GLES2
The embedded OpenGL profile ES 2.x, with x >= 0- See Also:
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GLES3
The embedded OpenGL profile ES 3.x, with x >= 0- See Also:
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GL2ES1
The intersection of the desktop GL2 and embedded ES1 profile- See Also:
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GL2ES2
The intersection of the desktop GL3, GL2 and embedded ES2 profile- See Also:
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GL2GL3
The intersection of the desktop GL3 and GL2 profile- See Also:
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GL4ES3
The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/GL_ARB_ES3_compatibilityis available.- See Also:
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GL_PROFILE_LIST_ALL
All GL Profiles in the order of default detection. Desktop compatibility profiles (the one with fixed function pipeline) comes first from highest to lowest version.This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.
- GL4bc
- GL3bc
- GL2
- GL4
- GL3
- GLES3
- GL4ES3
- GL2GL3
- GLES2
- GL2ES2
- GLES1
- GL2ES1
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GL_PROFILE_LIST_MAX
Order of maximum profiles.- GL4bc
- GL4
- GL3bc
- GL3
- GLES3
- GL2
- GLES2
- GLES1
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GL_PROFILE_LIST_MIN
Order of minimum profiles.- GLES1
- GLES2
- GL2
- GLES3
- GL3
- GL3bc
- GL4
- GL4bc
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GL_PROFILE_LIST_MIN_DESKTOP
Order of minimum original desktop profiles.- GL2
- GL3bc
- GL4bc
- GL3
- GL4
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GL_PROFILE_LIST_MAX_FIXEDFUNC
Order of maximum fixed function profiles- GL4bc
- GL3bc
- GL2
- GLES1
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GL_PROFILE_LIST_MAX_PROGSHADER
Order of maximum programmable shader profiles- GL4bc
- GL4
- GL3bc
- GL3
- GLES3
- GL2
- GLES2
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GL_PROFILE_LIST_MAX_PROGSHADER_CORE
Order of maximum programmable shader core only profiles- GL4
- GL3
- GLES3
- GLES2
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Method Details
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isInitialized
public static boolean isInitialized()- Returns:
trueif JOGL has been initialized, i.e. manually viainitSingleton()or implicit, otherwise returnsfalse.- Since:
- 2.2.1
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initSingleton
public static void initSingleton()Static initialization of JOGL.This method shall not need to be called for other reasons than having a defined initialization sequence.
In case this method is not invoked, GLProfile is initialized implicit by the first call to
getDefault(),get(java.lang.String).To initialize JOGL at startup ASAP, this method may be invoked in the main class's static initializer block, in the static main() method or in the Applet init() method.
Since JOGL's initialization is complex and involves multi threading, it is not recommended to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed on the AWT EDT, invoke this method outside the AWT EDT - see above.
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initProfiles
Trigger eager initialization of GLProfiles for the given device, in case it isn't done yet.- Throws:
GLException- if no profile for the given device is available.
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shutdown
public static void shutdown()Manual shutdown method, may be called after your last JOGL use within the running JVM.
It releases all temporary created resources, ie issuesGLDrawableFactory.shutdown().
The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.
This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time.
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isAvailable
Returns the availability of a profile on a device. -
isAvailable
Returns the availability of a profile on the default device. -
isAnyAvailable
public static boolean isAnyAvailable()Returns the availability of any profile on the default device.- Returns:
- true if any profile is available for the default device, otherwise false.
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glAvailabilityToString
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glAvailabilityToString
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glAvailabilityToString
public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, String indent, int indentCount) -
glAvailabilityToString
Uses the default device -
getDefault
Returns a default GLProfile object, reflecting the best for the running platform. It selects the first of the setGL_PROFILE_LIST_ALLand favors hardware acceleration.- Throws:
GLException- if no profile is available for the device.- See Also:
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getDefault
Returns a default GLProfile object, reflecting the best for the running platform. It selects the first of the setGL_PROFILE_LIST_ALLand favors hardware acceleration.Uses the default device.
- Throws:
GLException- if no profile is available for the default device.
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getMaximum
public static GLProfile getMaximum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) throws GLException Returns the highest profile. It selects the first of the set:GL_PROFILE_LIST_MAX- Throws:
GLException- if no profile is available for the device.- See Also:
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getMaximum
Uses the default device- Throws:
GLException- if no profile is available for the default device.- See Also:
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getMinimum
public static GLProfile getMinimum(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) throws GLException Returns the lowest profile. It selects the first of the set:GL_PROFILE_LIST_MIN- Throws:
GLException- if no desktop profile is available for the device.- See Also:
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getMinimum
Uses the default device- Throws:
GLException- if no desktop profile is available for the default device.- See Also:
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getMaxFixedFunc
public static GLProfile getMaxFixedFunc(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) throws GLException Returns the highest profile, implementing the fixed function pipeline. It selects the first of the set:GL_PROFILE_LIST_MAX_FIXEDFUNC- Throws:
GLException- if no fixed function profile is available for the device.- See Also:
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getMaxFixedFunc
Uses the default device- Throws:
GLException- if no fixed function profile is available for the default device.- See Also:
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getMaxProgrammable
public static GLProfile getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) throws GLException Returns the highest profile, implementing the programmable shader pipeline. It selects the first of the set:GL_PROFILE_LIST_MAX_PROGSHADER- Throws:
GLException- if no programmable profile is available for the device.- See Also:
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getMaxProgrammable
Uses the default device- Throws:
GLException- if no programmable profile is available for the default device.- See Also:
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getMaxProgrammableCore
public static GLProfile getMaxProgrammableCore(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) throws GLException Returns the highest profile, implementing the programmable shader core pipeline only. It selects the first of the set:GL_PROFILE_LIST_MAX_PROGSHADER_CORE- Throws:
GLException- if no programmable core profile is available for the device.- See Also:
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getMaxProgrammableCore
Uses the default device- Throws:
GLException- if no programmable core profile is available for the default device.- See Also:
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getGL2ES1
Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.
It returns:GLProfile.get(device, GLProfile.GL2ES1).getImpl());
Selection favors hardware rasterizer.
- Throws:
GLException- if no GL2ES1 compatible profile is available for the default device.- See Also:
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getGL2ES1
CallsgetGL2ES1(AbstractGraphicsDevice)using the default device.Selection favors hardware rasterizer.
- Throws:
GLException- See Also:
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getGL2ES2
Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.
It returns:GLProfile.get(device, GLProfile.GL2ES2).getImpl());
Selection favors hardware rasterizer.
- Throws:
GLException- if no GL2ES2 compatible profile is available for the default device.- See Also:
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getGL2ES2
CallsgetGL2ES2(AbstractGraphicsDevice)using the default device.Selection favors hardware rasterizer.
- Throws:
GLException- See Also:
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getGL4ES3
Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.
It returns:GLProfile.get(device, GLProfile.GL4ES3).getImpl());
Selection favors hardware rasterizer.
- Throws:
GLException- if no GL4ES3 compatible profile is available for the default device.- See Also:
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getGL4ES3
CallsgetGL4ES3(AbstractGraphicsDevice)using the default device.Selection favors hardware rasterizer.
- Throws:
GLException- See Also:
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getGL2GL3
Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.
It returns:GLProfile.get(device, GLProfile.GL2GL3).getImpl());
Selection favors hardware rasterizer.
- Throws:
GLException- if no GL2GL3 compatible profile is available for the default device.- See Also:
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getGL2GL3
CallsgetGL2GL3(AbstractGraphicsDevice)using the default device.Selection favors hardware rasterizer.
- Throws:
GLException- See Also:
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get
Returns a GLProfile object. verifies the given profile and chooses an appropriate implementation. A generic value ofnullorGLwill result in the default profile.- Parameters:
device- a valid AbstractGraphicsDevice, ornull for the default device.profile- a valid GLProfile name (GL4bc,GL4,GL2, ..), or[ null, GL ]for the default profile.- Throws:
GLException- if the requested profile is not available for the device.
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get
Uses the default device- Parameters:
profile- a valid GLProfile name (GL4bc,GL4,GL2, ..), or[ null, GL ]for the default profile.- Throws:
GLException- if the requested profile is not available for the default device.
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get
public static GLProfile get(AbstractGraphicsDevice device, String[] profiles, boolean favorHardwareRasterizer) throws GLException Returns the first profile from the given list, where an implementation is available.- Parameters:
device- a valid AbstractGraphicsDevice, ornull for the default device.profiles- array of valid GLProfile name (GL4bc,GL4,GL2, ..)favorHardwareRasterizer- set to true, if hardware rasterizer shall be favored, otherwise false.- Throws:
GLException- if the non of the requested profiles is available for the device.
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get
Uses the default device- Parameters:
profiles- array of valid GLProfile name (GL4bc,GL4,GL2, ..)favorHardwareRasterizer- set to true, if hardware rasterizer shall be favored, otherwise false.- Throws:
GLException- if the non of the requested profiles is available for the default device.
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usesNativeGLES1
Indicates whether the native OpenGL ES1 profile is in use. This requires an EGL interface. -
usesNativeGLES2
Indicates whether the native OpenGL ES3 or ES2 profile is in use. This requires an EGL, ES3 or ES2 compatible interface. -
usesNativeGLES3
Indicates whether the native OpenGL ES2 profile is in use. This requires an EGL, ES3 compatible interface. -
usesNativeGLES
Indicates whether either of the native OpenGL ES profiles are in use. -
isAWTAvailable
public static boolean isAWTAvailable()- Returns:
NativeWindowFactory.isAWTAvailable()and JOGL's AWT part
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getGLTypeName
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getGLArrayName
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getGLImplBaseClassName
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getGLCtor
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equals
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hashCode
public int hashCode() -
verifyEquality
- Parameters:
glp- GLProfile to compare with- Throws:
GLException- if given GLProfile and this aren't equal
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getName
return this profiles name -
getImpl
return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 -
isHardwareRasterizer
public final boolean isHardwareRasterizer()return true if impl. is a hardware rasterizer, otherwise false. -
getImplName
return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3 -
isGL4bc
public final boolean isGL4bc()Indicates whether this profile is capable of GL4bc.Includes [ GL4bc ].
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isGL4
public final boolean isGL4()Indicates whether this profile is capable of GL4.Includes [ GL4bc, GL4 ].
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isGL3bc
public final boolean isGL3bc()Indicates whether this profile is capable of GL3bc.Includes [ GL4bc, GL3bc ].
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isGL3
public final boolean isGL3()Indicates whether this profile is capable of GL3.Includes [ GL4bc, GL4, GL3bc, GL3 ].
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isGL2
public final boolean isGL2()Indicates whether this profile is capable of GL2 .Includes [ GL4bc, GL3bc, GL2 ].
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isGLES1
public final boolean isGLES1()Indicates whether this profile is capable of GLES1.Includes [ GLES1 ].
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isGLES2
public final boolean isGLES2()Indicates whether this profile is capable of GLES2.Includes [ GLES2, GLES3 ].
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isGLES3
public final boolean isGLES3()Indicates whether this profile is capable of GLES3.Includes [ GLES3 ].
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isGLES
public final boolean isGLES()Indicates whether this profile is capable of GLES.Includes [ GLES1, GLES2, GLES3 ].
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isGL2ES1
public final boolean isGL2ES1()Indicates whether this profile is capable of GL2ES1.Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].
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isGL2GL3
public final boolean isGL2GL3()Indicates whether this profile is capable of GL2GL3.Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].
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isGL2ES2
public final boolean isGL2ES2()Indicates whether this profile is capable of GL2ES2.Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].
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isGL2ES3
public final boolean isGL2ES3()Indicates whether this profile is capable of GL2ES3.Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].
- See Also:
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isGL3ES3
public final boolean isGL3ES3()Indicates whether this profile is capable of GL3ES3.Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].
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isGL4ES3
public final boolean isGL4ES3()Indicates whether this profile is capable of GL4ES3.Includes [ GL4bc, GL4, GLES3 ].
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hasGLSL
public final boolean hasGLSL()Indicates whether this profile supports GLSL, i.e.isGL2ES2(). -
usesNativeGLES1
public final boolean usesNativeGLES1()Indicates whether this profile uses the native OpenGL ES1 implementations. -
usesNativeGLES2
public final boolean usesNativeGLES2()Indicates whether this profile uses the native OpenGL ES2 implementations. -
usesNativeGLES3
public final boolean usesNativeGLES3()Indicates whether this profile uses the native OpenGL ES3 implementations. -
usesNativeGLES
public final boolean usesNativeGLES()Indicates whether this profile uses either of the native OpenGL ES implementations. -
isValidDataType
public boolean isValidDataType(int type, boolean throwException) General validation if type is a valid GL data type for the current profile -
isValidArrayDataType
public boolean isValidArrayDataType(int index, int comps, int type, boolean isVertexAttribPointer, boolean throwException) -
toString
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getDefaultDevice
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createCustomGLProfile
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