Package com.jogamp.nativewindow
Interface OffscreenLayerSurface
- All Known Implementing Classes:
JAWTWindow
public interface OffscreenLayerSurface
Interface specifying the offscreen layer surface protocol.
-
Method Summary
Modifier and TypeMethodDescriptionvoidattachSurfaceLayer(long layerHandle) Attach the offscreen layer to this offscreen layer surface.voidDetaches a previously attached offscreen layer from this offscreen layer surface.longReturns the attached surface layer or null if none is attached.com.jogamp.common.util.locks.RecursiveLockgetLock()Returns the recursive lock object of this surface, which synchronizes multithreaded access.booleanOptional method hiding the cursor in the corresponding on-screen surface/window, if exists.booleanReturns true if a surface layer is attached, otherwise false.voidSets the capabilities of this instance, allowing upstream API's to refine it, i.e.booleansetCursor(PixelRectangle pixelrect, PointImmutable hotSpot) Optional method setting cursor in the corresponding on-screen surface/window, if exists.
-
Method Details
-
attachSurfaceLayer
Attach the offscreen layer to this offscreen layer surface.Implementation may realize all required resources at this point.
- Throws:
NativeWindowException- if#isOffscreenLayerSurfaceEnabled()== false- See Also:
-
#isOffscreenLayerSurfaceEnabled()
-
detachSurfaceLayer
Detaches a previously attached offscreen layer from this offscreen layer surface.- Throws:
NativeWindowException- if#isOffscreenLayerSurfaceEnabled()== false or no surface layer is attached.- See Also:
-
attachSurfaceLayer(long)#isOffscreenLayerSurfaceEnabled()
-
getAttachedSurfaceLayer
long getAttachedSurfaceLayer()Returns the attached surface layer or null if none is attached. -
isSurfaceLayerAttached
boolean isSurfaceLayerAttached()Returns true if a surface layer is attached, otherwise false. -
setChosenCapabilities
Sets the capabilities of this instance, allowing upstream API's to refine it, i.e. OpenGL related settings. -
getLock
com.jogamp.common.util.locks.RecursiveLock getLock()Returns the recursive lock object of this surface, which synchronizes multithreaded access. -
setCursor
Optional method setting cursor in the corresponding on-screen surface/window, if exists.- Parameters:
pixelrect- cursor pixels, maybe null for default cursorhotSpot- maybe null for default cursor- Returns:
- true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false.
-
hideCursor
boolean hideCursor()Optional method hiding the cursor in the corresponding on-screen surface/window, if exists.- Returns:
- true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false.
-