| - Cal3D 0.11 API Reference - |
This is the complete list of members for CalBone, including all inherited members.
| blendState(float weight, const CalVector &translation, const CalQuaternion &rotation) | CalBone | |
| CalBone(CalCoreBone *coreBone) (defined in CalBone) | CalBone | |
| calculateBoundingBox() | CalBone | |
| calculateState() | CalBone | |
| clearState() | CalBone | |
| getBoundingBox() | CalBone | |
| getCoreBone() | CalBone | |
| getRotation() | CalBone | |
| getRotationAbsolute() | CalBone | |
| getRotationBoneSpace() | CalBone | |
| getTransformMatrix() | CalBone | |
| getTranslation() | CalBone | |
| getTranslationAbsolute() | CalBone | |
| getTranslationBoneSpace() | CalBone | |
| lockState() | CalBone | |
| setCoreState() | CalBone | |
| setCoreStateRecursive() | CalBone | |
| setRotation(const CalQuaternion &rotation) | CalBone | |
| setSkeleton(CalSkeleton *pSkeleton) | CalBone | |
| setTranslation(const CalVector &translation) | CalBone | |
| ~CalBone() (defined in CalBone) | CalBone | inline |